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Version: 20 Mar 2024

MLTimeTests.cs

Source code

using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.XR.MagicLeap;

namespace UnitySDKPlayTests
{
public class MLTimeTests
{
MLResult result;
MLTime time;

[Test, Order(1)]
public void MLTime_ConvertSystemTimeToMLTimeTest()
{
result = MLTime.ConvertSystemTimeToMLTime(0, out time);
Assert.IsTrue(result.IsOk, string.Format("ConvertSystemTimeToMLTime failed: {0}", result.ToString()));
}

[Test, Order(2)]
public void MLTime_ConvertMLTimeToSystemTimeTest()
{
result = MLTime.ConvertMLTimeToSystemTime(time, out long _);
Assert.IsTrue(result.IsOk, string.Format("ConvertMLTimeToSystemTime failed: {0}", result.ToString()));
}
}
}