using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.XR.MagicLeap;
namespace UnitySDKPlayTests
{
public class MLFacialExpressionTests
{
MLResult result;
[Test]
public void MLFacialExpression_UpdateSettingsEnable()
{
result = MLResult.Create(MLFacialExpression.UpdateSettings(new MLFacialExpression.Settings { EnableEyeExpression = true}));
Assert.IsTrue(result.IsOk, string.Format("UpdateSettingsEnable failed: {0}", result.ToString()));
}
[Test]
public void MLFacialExpression_UpdateSettingsDisable()
{
result = MLResult.Create(MLFacialExpression.UpdateSettings(new MLFacialExpression.Settings { EnableEyeExpression = true }));
Assert.IsTrue(result.IsOk, string.Format("UpdateSettingsEnable failed: {0}", result.ToString()));
}
[Test]
public void MLFacialExpression_GetEyeData()
{
Assert.Pass("Must be tested with manual scene at this time");
}
}
}