MLMediaTTMLNativeBindingsEditModeTests.cs
Source code
using System.Reflection;
using NUnit.Framework;
namespace UnitySDKEditorTests
{
public partial class MLMediaTTML : NativeBindingsTests
{
[SetUp]
public void SetupNativeBindings()
{
var apiType = typeof(UnityEngine.XR.MagicLeap.MLMediaTTML);
nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic);
}
}
}