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Version: 20 Mar 2024

MLSegmentedDimmerTests.cs

Source code

using NUnit.Framework;
using System;
using UnityEngine.XR.MagicLeap;

namespace UnitySDKPlayTests
{
public class MLSegmentedDimmerTests
{
[Test]
public void MLSegmentedDimmer_ExistsPositive()
{
MLSegmentedDimmer.Activate();
Assert.IsTrue(MLSegmentedDimmer.Exists);
}

[Test]
public void MLSegmentedDimmer_ExistsNegative()
{
MLSegmentedDimmer.Activate();
Assert.IsFalse(MLSegmentedDimmer.Exists);
}

[Test]
public void MLSegmentedDimmer_GetDefaultLayer()
{
try
{
MLSegmentedDimmer.Activate();
MLSegmentedDimmer.GetDefaultLayer();
Assert.Pass();
}
catch (Exception ex)
{
Assert.Fail(ex.Message);
}
}
}
}