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Version: 20 Mar 2024

MLMediaTTMLNativeBindings.cs

Source code

// %BANNER_BEGIN%
// ---------------------------------------------------------------------
// %COPYRIGHT_BEGIN%
// Copyright (c) (2018-2022) Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
// %COPYRIGHT_END%
// ---------------------------------------------------------------------
// %BANNER_END%

namespace UnityEngine.XR.MagicLeap
{
using System;
using System.Runtime.InteropServices;

public partial class MLMediaTTML
{
private class NativeBindings : Native.MagicLeapNativeBindings
{
[StructLayout(LayoutKind.Sequential)]
public struct MLTTMLData
{
public long StartTimeMs;

public long EndTimeMs;

public string Text;

public MLTTMLLayoutAlignment TextAlignment;

public MLTTMLImage Bitmap;

public float Line;

public MLTTMLLineType LineType;

public MLTTMLAnchorType LineAnchor;

public float Position;

public MLTTMLAnchorType PositionAnchor;

public float Size;

public float BitmapHeight;

public bool WindowColorSet;

public uint WindowColor;

public MLTTMLTextSizeType TextSizeType;

public float TextSize;

public static MLTTMLData Create()
{
return new MLTTMLData()
{
};
}
};

[StructLayout(LayoutKind.Sequential)]
public struct MLTTMLImage
{
public uint Size;

public IntPtr Data;

public static MLTTMLImage Create()
{
return new MLTTMLImage()
{
Data = IntPtr.Zero,
Size = 0,
};
}

public static MLTTMLImage Create(IntPtr pointer, uint bufferLength)
{
return new MLTTMLImage()
{
Data = pointer,
Size = bufferLength,
};
}
};
}
}
}