using Unity.Profiling;
namespace UnityEngine.XR.MagicLeap
{
public partial class MLPlanes
{
private readonly static ProfilerMarker nativeCreatePerfMarker = new ProfilerMarker("MLPlanesNativeBindings.MLPlanesCreate");
private readonly static ProfilerMarker nativeQueryBeginPerfMarker = new ProfilerMarker("MLPlanesNativeBindings.MLPlanesQueryBegin");
private readonly static ProfilerMarker nativeDestroyPerfMarker = new ProfilerMarker("MLPlanesNativeBindings.MLPlanesDestroy");
private readonly static ProfilerMarker nativeQueryGetResultsPerfMarker = new ProfilerMarker("MLPlanesNativeBindings.MLPlanesQueryGetResultsWithBoundaries");
private readonly static ProfilerMarker nativeReleaseBoundariesPerfMarker = new ProfilerMarker("MLPlanesNativeBindings.MLPlanesReleaseBoundariesList");
private readonly static ProfilerMarker getPlanesPerfMarker = new ProfilerMarker("MLPlanes.GetPlanes");
private readonly static ProfilerMarker startAPIPerfMarker = new ProfilerMarker("MLPlanes.StartAPI");
private readonly static ProfilerMarker stopAPIPerfMarker = new ProfilerMarker("MLPlanes.StopAPI");
private readonly static ProfilerMarker updatePerfMarker = new ProfilerMarker("MLPlanes.Update");
}
}