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Version: 20 Mar 2024

MLGazeRecognitionNativeBindingsEditModeTests.cs

Source code

using System.Reflection;
using NUnit.Framework;

namespace UnitySDKEditorTests
{
public partial class MLGazeRecognition
{
[SetUp]
public void SetupNativeBindings()
{
var apiType = typeof(UnityEngine.XR.MagicLeap.MLGazeRecognition);
nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic);
}

[Test]
public void NativeBinding_MLGazeRecognitionCreate_Exists()
{
AssertThatMethodExists("MLGazeRecognitionCreate");
}

[Test]
public void NativeBinding_MLGazeRecognitionDestroy_Exists()
{
AssertThatMethodExists("MLGazeRecognitionDestroy");
}

[Test]
public void NativeBinding_MLGazeRecognitionGetState_Exists()
{
AssertThatMethodExists("MLGazeRecognitionGetState");
}

[Test]
public void NativeBinding_MLGazeRecognitionGetStaticData_Exists()
{
AssertThatMethodExists("MLGazeRecognitionGetStaticData");
}
}
}