using System.Reflection;
using NUnit.Framework;
namespace UnitySDKEditorTests
{
public partial class MLHeadsetFit
{
[SetUp]
public void SetupNativeBindings()
{
var apiType = typeof(UnityEngine.XR.MagicLeap.MLHeadsetFit);
nativeBindings = apiType.GetNestedType("NativeBindings", BindingFlags.NonPublic);
}
[Test]
public void NativeBinding_MLHeadsetFitDestroyClient_Exists()
{
AssertThatMethodExists("MLHeadsetFitDestroyClient");
}
[Test]
public void NativeBinding_MLHeadsetFitCreateClient_Exists()
{
AssertThatMethodExists("MLHeadsetFitCreateClient");
}
[Test]
public void NativeBinding_MLHeadsetFitGetState_Exists()
{
AssertThatMethodExists("MLHeadsetFitGetState");
}
}
}