MLMarkerTrackerTests.cs
Source code
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.XR.MagicLeap;
namespace UnitySDKPlayTests
{
public class MLMarkerTrackerTests
{
[Test]
public async void MarkerTracker_StartScanningAsync()
{
await MLMarkerTracker.StartScanningAsync(null);
}
[Test]
public async void MarkerTracker_StopScanningAsync()
{
await MLMarkerTracker.StartScanningAsync(null);
await MLMarkerTracker.StopScanningAsync();
}
}
}