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Version: 20 Mar 2024

MLSpace API Overview

This guide provides a comprehensive overview of the MLSpace API, specifically focusing on the key features and functions used to manage MLSpaces in your applications. It covers topics such as subscribing to the OnLocalizationEvent to monitor localization status changes, fetching available spaces, understanding and getting localization results, localizing into a specific space, and the export and import of spaces. Each topic is explored with detailed explanations and illustrative code snippets, aiming to provide a clear understanding of how to leverage the MLSpace API effectively. The guide offers insights into the usage of key structs, values, and enums, enhancing your ability to create more interactive and responsive applications using MLSpaces.

LocalizationResult

The LocalizationResult struct provides detailed information about the device's localization in an MLSpace. This information is valuable when you need to understand whether the device is localized in a specific MLSpace, and if so, which one.

PropertyTypeDescription
LocalizationStatusStatusGets the status of the localization. This is an enum which can either be Localized or NotLocalized, indicating whether the device is currently localized to an MLSpace.
SpaceMLSpace.SpaceGets the space to which the device is localized, if it is. This is an instance of MLSpace.Space which contains the details of the MLSpace to which the device is localized.

Examples

There are two primary ways to get a LocalizationResult. In both of these examples, if the device is localized, the Space property of the LocalizationResult provides the MLSpace.Space instance that the device is currently localized to.

MLSpaceOnLocalizationChanged callback

The OnLocalizationChanged event is invoked when the localization status of the device changes. Subscribing to this event provides an easy way to receive updates about the localization status.

void Start()
{
MLSpace.OnLocalizationEvent += OnLocalizationChanged;
}

void OnLocalizationChanged(MLSpace.LocalizationResult result)
{
Debug.Log($"Localization Status: {result.LocalizationStatus}");
if (result.LocalizationStatus == MLSpace.Status.Localized)
{
Debug.Log($"Localized to space: {result.Space.SpaceName}");
}
}

Query Localization using MLSpace.GetLocalizationResult

The GetLocalizationResult method can be used to query the current localization status at any point. The function will return MLResult.Ok is the LocalizationResult was retrieved successfully.

void CheckLocalizationStatus()
{
MLSpace.GetLocalizationResult(out MLSpace.LocalizationResult result);

Debug.Log($"Localization Status: {result.LocalizationStatus}");
if (result.LocalizationStatus == MLSpace.Status.Localized)
{
Debug.Log($"Localized to space: {result.Space.SpaceName}");
}
}

MLSpace.Space

The MLSpace.Space structure represents a saved map of a physical environment, known as a Space, on a Magic Leap device.

PropertyTypeDescription
SpaceIdstringThe unique identifier for the Space.
SpaceNamestringThe human-readable name of the Space.

Get List Of Available Spaces Example

The method MLSpace.GetSpaceList(...) retrieves the list of available MLSpaces on the device.

void GetListOfAvailableSpaces()
{
// Get the list of spaces
MLSpace.GetSpaceList(out MLSpace.Space[] list);
// ...
}

Localize Into a Space Example

The function MLSpace.RequestLocalization(...) requests the system to localize the device to a specific MLSpace. The function requires the SpaceId of the MLSpace for localization. This is an asynchronous request. Use MLSpace.GetLocalizationResult() function to get the LocalizationResult of the localization or use the MLSpace.OnLocalizationEvent to listen to the localization events.

A new request for localization will override all the past requests for localization that are yet to be completed.

Required Namespaces
using System;
using UnityEngine;
using UnityEngine.XR.MagicLeap;
using UnityEngine.XR.MagicLeap.Native;
Localize to Space Example
    public void LocalizeToSpace()
{
// Declare an MLSpace.SpaceInfo
MLSpace.SpaceInfo info;
// Set the SpaceId
string SpaceID = "YOU_SPACE_ID_HERE";
if (Guid.TryParse(SpaceID, out Guid spaceGuid))
{
info.SpaceId = MLConvert.FromUnity(spaceGuid);
// Request localization
MLResult.Code result = MLSpace.RequestLocalization(ref info);

if (result == MLResult.Code.Ok)
{
Debug.Log($"Request to localize into Space with ID {info.SpaceId} was successful.");
}
else
{
Debug.LogError($"Error requesting to localize into Space: {result}");
}
}
else
{
Debug.LogError($"Space ID {SpaceID} could not be converted to Guid.");
}

}

Export Spaces

The MLSpace.ExportSpace(...) function exports a MLSpace into a binary data format that can be saved and later used for import. The ExportSpace method requires an instance of the MLSpace.SpaceInfo struct as input parameter, and it outputs an instance of the MLSpace.SpaceData struct.

ParameterDescription
in MLSpace.SpaceInfo infoThis input parameter is an instance of the MLSpace.SpaceInfo struct. It specifies the SpaceId of the MLSpace that is being exported. The SpaceId uniquely identifies an MLSpace.
out MLSpace.SpaceData exportDataThis output parameter is an instance of the MLSpace.SpaceData struct. It contains the exported data of the MLSpace, which can be saved to a file for later use.

Returns

  • MLResult.Ok Export was successful.
  • MLResult.InvalidParam One or more input parameters are not valid.
  • MLResult.PermissionDenied Necessary permission is missing.
  • MLResult.UnspecifiedFailure Operation failed for unknown reason.
  • MLSpaceResult.UnavailableSpace Operation failed due an unavailable Space.

Permissions

Before the ExportSpace method can be used, the com.magicleap.permission.SPACE_IMPORT_EXPORT permission must be requested at runtime. Without this permission, the function call will fail.

Export Space Example

Here's an example of how to use the ExportSpace method to export a MLSpace and save it to a file:

Required Namespaces
using System;
using UnityEngine;
using UnityEngine.XR.MagicLeap;
using UnityEngine.XR.MagicLeap.Native;
Export Space Example
  public void ExportSpace()
{
MLSpace.SpaceInfo info;
string SpaceID = "YOU_SPACE_ID_HERE";
if (Guid.TryParse(SpaceID, out Guid spaceGuid))
{
info.SpaceId = MLConvert.FromUnity(spaceGuid);

MLResult.Code result = MLSpace.ExportSpace(in info, out MLSpace.SpaceData exportData);

if (result == MLResult.Code.Ok)
{
var binaryData = exportData.Data;
SaveSpaceToFile(binaryData);
}
}
else
{
Debug.LogError($"Space ID {SpaceID} could not be converted to Guid.");
}

}

private void SaveSpaceToFile(byte[] binaryData)
{
string filePath = "YOU_FILE_PATH_HERE";
using (FileStream fileStream = new FileStream(filePath, FileMode.Create))
{
fileStream.Write(binaryData, 0, binaryData.Length);
}

if (File.Exists(filePath))
{
Debug.Log("Binary data saved to file: " + filePath);
}
else
{
Debug.LogError("Failed to save binary data to file: " + filePath);
}
}
The exported MLSpace data may contain sensitive information

We recommend that developers encrypt this data before storing it to ensure the privacy and security of their users.

Import Spaces

The MLSpace.ImportSpace(in MLSpace.SpaceData data, out MLSpace.SpaceInfo info) function is used to import a MLSpace from a binary data format that was previously exported using the MLSpace.ExportSpace() function. This function is particularly useful when you need to transfer spaces between devices.

The ImportSpace function requires two parameters:

ParameterDescription
in SpaceData dataAn instance of MLSpace.SpaceData containing the binary data of the exported space. This data is usually loaded from a file or received from another device
out MLSpace.SpaceInfo idAn out parameter that will contain the MLSpace.SpaceInfo of the imported MLSpace if the import operation is successful.

Returns

  • MLResult.Ok Import was successful.
  • MLResult.InvalidParam One or more input parameters are not valid.
  • MLResult.PermissionDenied Necessary permission is missing.
  • MLResult.UnspecifiedFailure Operation failed for unknown reason.
  • MLSpaceResult.IncompatibleSpace Operation failed due an incompatible Space.
  • MLSpaceResult.SpaceAlreadyExists Operation failed because Space being imported already exists

Permissions

In order to utilize the ImportSpace function, your application must first request and be granted the com.magicleap.permission.SPACE_IMPORT_EXPORT permission at runtime. Without this permission, the function call will fail.

Import Spaces Example

Here is an example of how to load a MLSpace from binary data using the MLSpaceImportSpace function. In this example, the binary data of a MLSpace is loaded from a file and then imported as a MLSpace using ImportSpace. After the space is successfully imported, the list of available spaces is refreshed. If no space was previously exported to a file, a warning message is shown.

Required Namespaces
using System.IO;
using UnityEngine;
using UnityEngine.XR.MagicLeap;
Import Space Example
 public void ImportSpace()
{
string filePath = "/YOUR/FILE/PATH/HERE";

if (!File.Exists(filePath))
{
Debug.LogWarning("No spaces have been exported, cannot import last exported space.");
return;
}

byte[] binaryData;
using (FileStream fileStream = new FileStream(filePath, FileMode.Open))
{
binaryData = new byte[fileStream.Length];
fileStream.Read(binaryData, 0, binaryData.Length);
}

MLSpace.SpaceData data = new MLSpace.SpaceData();
data.Size = (uint)binaryData.Length;
data.Data = binaryData;

MLResult.Code result = MLSpace.ImportSpace(in data, out MLSpace.SpaceInfo info);
bool didSucceed = MLResult.DidNativeCallSucceed(result, nameof(MLSpace.ImportSpace));
if (didSucceed)
{
Debug.Log($"Space {info.SpaceId} Imported Successfully");
}
}