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Android Manifest

This guide will explain the essential elements and attributes that you need to include in your Android Manifest file to deploy an OpenXR application to the Magic Leap 2 device. The Android Manifest file is an XML file that describes the basic characteristics of your application, such as its name, icon, permissions, features, and activities. It is located in the root directory of your project and has the name AndroidManifest.xml. For more information about the general syntax and structure of the Android Manifest file, you can refer to the Android Developer Guide.

App Simulator

This document demonstrates how to use the MagicLeapXrProvider to check if the application is using the Magic Leap App Simulator.

Building Application Framework Samples

These guides go through how to build the ML C api samples, which can serve as a starting point for Native Magic Leap app development. Before building the Magic Leap Samples, make sure to complete the Environment Setup instructions.

Configure Project Settings

This section provides detailed steps on how to manually configure your Unity Project so that you can build and deploy OpenXR applications for Magic Leap 2.

Configure Unity Settings

You will need to configure a few Unity Settings for the simulator to run properly. This section describes how to configure your Unity Project settings so that you can test your application inside the Magic Leap App simulator.

Create a Project

This section provides instructions on creating a new Unity with a version that is compatible with Magic Leap 2 development.

Create a Project

This section provides instructions on creating a new Unity with a version that is compatible with Magic Leap 2 development.

Create an App

This guide shows you how to use Unreal Engine to create a simple OpenXR app for Magic Leap 2 devices.

Environment Setup

This guide walks you through setting up your environment for native development on Magic Leap 2. By the end of the guide, you will have everything necessary to build and run the Magic Leap OpenXR samples, allowing you to explore the capabilities of OpenXR on Magic Leap 2 and develop your own AR applications.

Error Reporting

If you are experiencing issues with the Magic Leap App Simulator, let us know so we can help you get up and running. The App Simulator package makes it easy for users to save all of the diagnostics logs.

Getting Started

These guides serve as a starting point for Magic Leap app development in Unity using OpenXR. If this is your first time developing for Magic Leap, we recommend that you follow the guides sequentially. If you are an experienced Magic Leap developer, these guides can be used as standalone references.

Getting Started

This section includes information on how to detect if an application is running on a Magic Leap 2 in addition to checking if a developer is most likely building for Magic Leap 2.

Getting Started

These guides serve as a starting point for Magic Leap app development in Unity. If this is your first time developing for Magic Leap, we recommend that you follow the guides sequentially. If you are an experienced Magic Leap developer, these guides can be used as standalone references.

Getting Started

The Magic Leap 2 SDK for Unreal Engine 5 (Magic Leap 2 Unreal SDK) lets you create apps for Magic Leap 2 devices using Unreal Engine, the game engine created by Epic Games.

Grab Interaction

This guide will demonstrate how to use the UE Enhanced Inputs to modify the Unreal Engine VR Template VRPawn blueprint graph to work with the Magic Leap 2 controller.

Install the Tools

This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.

Install the Tools

This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.

Platform Detection

This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.

Platform Detection

This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.

Render Pipeline Settings

This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.

Render Pipeline Settings

This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.

Simple Grab Interaction

This document provides step-by-step instructions on how to create a cube that can be selected, grabbed and manipulated using Unity's XR Interaction Toolkit and the sample scene created in the Building a Simple App guide.

Simple Meshing Setup

In this tutorial, you'll learn how to set up the Spatial Mapping component with Magic Leap 2 in Unity. By the end of this guide, you'll have a scene capable of meshing the world around you, providing a foundation for immersive mixed reality experiences. The Spatial Mapping in Magic Leap 2 is similar to AR Foundation's Spatial Mapping component.

Unity App Simulator

This section describes how to configure your Unity Project settings so that you can test your application inside the Magic Leap App simulator.

Unity Overview

This section includes information about developing Unity applications for Magic Leap 2.

Unity Platform Defines

Unity does not contain a specific Platform Defines for Magic Leap 2. Instead, developers are required to create and edit custom defines symbols if they wish to use them when developing their applications. This topic describes how to create a custom directive to identify code you wish to include or exclude from your application. For example, you can choose code that will only be compiled when deploying to the Magic Leap 2.