Unreal Engine 5 SDK Overview
These guides show you how to use the preview version of the Magic Leap 2 SDK for Unreal Engine 5 to create apps for Magic Leap 2 devices using Unreal Engine, the 3D graphics engine created by Epic Games.
📄️ Supported Features
These Magic Leap 2 features are supported for Unreal Engine 5.3 with Magic Leap 2 SDK for Unreal Engine 5 (Magic Leap Unreal SDK).
📄️ Getting Started
The Magic Leap 2 SDK for Unreal Engine 5 (Magic Leap 2 Unreal SDK) lets you create apps for Magic Leap 2 devices using Unreal Engine, the game engine created by Epic Games.
📄️ Create an App
This guide shows you how to use Unreal Engine to create a simple OpenXR app for Magic Leap 2 devices.
📄️ Soundfield Audio Plugin
This guide shows you how to set up the Soundfield audio plugin for Unreal Engine 5 and use it to spatialize audio in your apps.
📄️ Global Dimmer
The Global Dimmer value can be set via blueprint using the Set Global Dimmer function from the Magic Leap OpenXR Plugin.
📄️ Permissions
The Magic Leap SDK has several specific permissions to access protected features. If your application uses any of the protected features listed below, you can add them to the Permissions list under Edit > Project Settings > Platform > Android > Extra Permissions.
📄️ Controller
Prerequisites
📄️ Grab Interaction
This guide will demonstrate how to use the UE Enhanced Inputs to modify the Unreal Engine VR Template VRPawn blueprint graph to work with the Magic Leap 2 controller.