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Version: 20 Mar 2024

Power Management API Overview

This guide provides detailed instructions and examples on how to use the MagicLeap's MLPowerManager API for managing power states and properties of components in Unity. The guide first explains the concept of power states, showing how to get all available states and retrieve a specific state for a device. It then delves into the process of setting a power state with thorough examples. The guide proceeds to explain how to get and update the properties of a component, focusing on different aspects like battery info, battery level, charging state, and connection state. Lastly, it touches on how to handle power management events such as errors, state changes, and property changes through callbacks. By following this guide, developers can efficiently control and manage Magic Leap 2's power states and properties inside their Unity Application.

Power Management Callbacks

Add event handlers to power management events to receive notifications about changes in power state, errors, and component properties.

void Start()
{
// Add event handlers to power management events
MLPowerManager.OnErrorOccurred += OnErrorOccurred;
MLPowerManager.OnPowerStateChanged += UpdatePowerState;
MLPowerManager.OnPropertiesChanged += UpdateControllerProperties;
}

public void OnErrorOccurred(MLPowerManager.Error state)
{
// This method will be called when an error occurs
Debug.LogError($"Error Occurred: {state}");
}

void UpdatePowerState(MLPowerManager.PowerState state)
{
// This method will be called when the power state changes
// You can handle the new power state here
}

void UpdateControllerProperties(MLPowerManager.PropertyData data)
{
// This method will be called when the properties of the controller changes
// You can handle the new property data here
}

The OnErrorOccurred event triggers when an error occurs in the power management. The OnPowerStateChanged event triggers when the power state of a component changes. The OnPropertiesChanged event triggers when the properties of a component change. Each of these events gives a specific type of data that you can use in your application.

MLPowerManager.PowerState

MLPowerManager.PowerState is an enum that represents power states for a device:

  • None: Invalid or no power state.
  • Normal: Normal mode, this is the default or active state of the component.
  • DisabledWhileCharging: Charging only mode. When charging component it cannot be used.
  • Standby: Standby mode.
  • Sleep: Sleep mode.

Get Available Power States

Use MLPowerManager.GetAvailablePowerStates(out PowerStateData data) method to retrieve all available power states for a device.

void GetAvailablePowerStates()
{
// Declare a PowerStateData variable to store the result
MLPowerManager.PowerStateData powerStateData;

// Call GetAvailablePowerStates and store the result
MLResult result = MLPowerManager.GetAvailablePowerStates(out powerStateData);

// If the call is successful and powerStateData contains power states
if (result == MLResult.Code.Ok && powerStateData.PowerStates.Length > 0)
{
// Convert the array of power states to a List
AvaiablePowerStatesList = new List<MLPowerManager.PowerState>(powerStateData.PowerStates);

// Now you can use AvaiablePowerStatesList for your specific needs
// e.g., populate a dropdown list
}
}

Get a Specific Power State

Use MLPowerManager.GetPowerState(out PowerStateData data) method to retrieve the current power state for a device.

void GetPowerState()
{
// Declare a PowerStateData variable to store the result
MLPowerManager.PowerStateData powerStateData;

// Call GetPowerState and store the result
MLResult result = MLPowerManager.GetPowerState(out powerStateData);

// If the call is successful and powerStateData contains power states
if (result == MLResult.Code.Ok && powerStateData.PowerStates.Length > 0)
{
// Retrieve the first power state
MLPowerManager.PowerState currentPowerState = powerStateData.PowerStates[0];

// Now you can use currentPowerState for your specific needs
}
}

MLPowerManager.Settings

The MLPowerManager.Settings is struct that encapsulates settings used by the Power Manager when requesting the power state to be changed.

  • PowerState: New power state to request.

Set Power State

Use MLPowerManager.SetPowerState(Settings settings) method to set a power state for a device.

public void SetPowerState()
{
if (AvaiablePowerStatesList != null)
{
// Instantiate Settings struct and set the power state to be one from the available power states
MLPowerManager.Settings settings = new MLPowerManager.Settings();
MLPowerManager.PowerState desiredState = AvaiablePowerStatesList[stateIndex];
settings.State = desiredState;

// Set the power state and store the result
MLResult result = MLPowerManager.SetPowerState(settings);

// Now you can handle the result of the SetPowerState call
}
}

::: info SetPowerState Result Values

Calling SetPowerState() may return the following results:

MLResult.IllegalState: The component does not support the requested power state. MLResult.InvalidParam: Failed due to an invalid parameter. MLPowerManagerResult.InvalidStateTransition: The component does not support transitioning to the requested state. MLPowerManagerResult.NotConnected: The component is not connected. MLResult.Ok: The power state of the controller was set successfully. MLPowerManagerResult.StateTransitionsDisabled: The component currently does not support transitioning to a different state. MLResult.UnspecifiedFailure: The operation failed with an unspecified error. MLPowerManagerResult.UnsupportedState: The component does not support the requested power state.

:::

MLPowerManager.PropertyTypeData

MLPowerManager.PropertyTypeData is a structure to encapsulate output data when getting a component's available property types. It contains an array of PropertyType enum elements.

PropertyType is used to identify each of the properties.

  • BatteryInfo: Extra info about battery, as represented by MLPowerManager.BatteryInfo.
  • BatteryLevel: Battery level. Range is between 0 and 100.
  • ChargingState: Charging state.
  • ConnectionState: Connection state.

Get All Available Properties Types

Use MLPowerManager.GetAvailableProperties(out PropertyTypeData data) method to retrieve all available properties.

void GetAvailableProperties()
{
// Declare a PropertyTypeData variable to store the result
MLPowerManager.PropertyTypeData propertyTypeData;

// Call GetAvailableProperties and store the result
MLResult result = MLPowerManager.GetAvailableProperties(out propertyTypeData);

// If the call is successful
if (result == MLResult.Code.Ok)
{
// Convert the array of property types to a List
AvaiablePropertiesList = new List<MLPowerManager.PropertyType>(propertyTypeData.PropertyTypes);

// Now you can use AvaiablePropertiesList for your specific needs
// e.g., display available properties
}
}

MLPowerManager.PropertyData

The MLPowerManager.PropertyData is a struct holds the property data of a specific component. It contains an array of ComponentProperty structs which represents the property of a component:

MLPowerManager.ComponentProperty is a struct that is used to encapsulate the data for each PropertyType .

  • Type: The PropertyType enum that represents the type of the property. This includes:
    • BatteryInfo
    • BatteryLevel
    • ChargingState
    • ConnectionState.
  • Data: The PropertyUnion struct that holds the data of the property. The type of the data depends on the Type.

Get Controller Properties

Use MLPowerManager.GetComponentProperties(out PropertyData data) method to retrieve the controller properties.

void GetControllerProperties()
{
// Call GetComponentProperties for the controller and store the result
MLResult result = MLPowerManager.GetComponentProperties(out MLPowerManager.PropertyData propertyData);

// If the call is successful
if (result == MLResult.Code.Ok)
{
// Now you can handle the propertyData for your specific needs
}
}

Accessing Property Data

This example shows how to iterate through through all of the properties.

void UpdateControllerProperties(MLPowerManager.PropertyData data)
{
// Loop through the properties
for (int i = 0; i < data.Properties.Length; ++i)
{
// Use a switch statement to handle each property type
switch (data.Properties[i].Type)
{
case MLPowerManager.PropertyType.BatteryInfo:
// Convert the property data to the appropriate type
MLPowerManager.BatteryInfo batteryInfo = (MLPowerManager.BatteryInfo)data.Properties[i].Data.BatteryInfo;
// Now you can use batteryInfo for your specific needs
// e.g., display the battery info
break;

case MLPowerManager.PropertyType.BatteryLevel:
UInt16 batteryLevel = (UInt16)data.Properties[i].Data.BatteryLevel;
// Now you can use batteryLevel for your specific needs
break;

case MLPowerManager.PropertyType.ChargingState:
MLPowerManager.ChargingState chargingState = (MLPowerManager.ChargingState)data.Properties[i].Data.ChargingState;
// Now you can use chargingState for your specific needs
break;

case MLPowerManager.PropertyType.ConnectionState:
MLPowerManager.ConnectionState connectionState = (MLPowerManager.ConnectionState)data.Properties[i].Data.ConnectionState;
// Now you can use connectionState for your specific needs
break;

default:
Debug.LogWarning($"Unknown property type: {data.Properties[i].Type}");
break;
}
}
}