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Configure Project Settings

This section provides detailed steps on how to manually configure your Unity Project so that you can build and deploy OpenXR applications for Magic Leap 2.

Configure Unity Settings

You will need to configure a few Unity Settings for the simulator to run properly. This section describes how to configure your Unity Project settings so that you can test your application inside the Magic Leap App simulator.

Error Reporting

If you are experiencing issues with the Magic Leap App Simulator, let us know so we can help you get up and running. The App Simulator package makes it easy for users to save all of the diagnostics logs.

Install the Tools

This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.

Install the Tools

This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.

Marker Tracking

An overview of the marker tracking demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.

Meshing

An overview of the meshing demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.

Mixed Reality Template

The Unity Mixed Reality Template allows developers to start their projects configured for multi-platform mixed reality development. This guide will walk you through updating the Mixed Reality Template project to work with the Magic Leap 2's Unity OpenXR SDK.

Photon Fusion

Guide on using the ML2 Photon Fusion example project

Platform Detection

This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.

Platform Detection

This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.

Render Pipeline Settings

This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.

Render Pipeline Settings

This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.

Soundfield Components

Detailed descriptions and screenshots of all available components of Soundfield Audio

Unity App Simulator

This section describes how to configure your Unity Project settings so that you can test your application inside the Magic Leap App simulator.

WebRTC

An overview of the WebRTC scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.

WebView

An overview of the WebView scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.