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Version: 20 Mar 2024

Platform Detection

This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.

Runtime Detection

Check Active Loader

The following script returns true at runtime if the application is running on a Magic Leap 2. It does this by querying Unity's active XR loader and checking if it belongs to the Magic Leap platform.

using System.Collections;
using UnityEngine;
using UnityEngine.XR.MagicLeap;
using UnityEngine.XR.Management;

public class RuntimeDetectionExample : MonoBehaviour
{
IEnumerator Start()
{
while (IsMagicLeapLoaderActive() == null)
{
yield return null;
}
Debug.Log("Magic Leap Loader Active = " + IsMagicLeapLoaderActive());
}
public static bool? IsMagicLeapLoaderActive()
{
if (XRGeneralSettings.Instance != null
&& XRGeneralSettings.Instance.Manager != null
&& XRGeneralSettings.Instance.Manager.activeLoader != null)
{
return XRGeneralSettings.Instance.Manager.activeLoader is MagicLeapLoader;
}

return null;
}
}

Check System Information

The following script checks if the application is being run on a Magic Leap by checking the device's architecture and device's name.

using UnityEngine;

public class RuntimeDetectionExample : MonoBehaviour
{
void Start()
{
if (GetArchitecture() == "x86_64 &&" && SystemInfo.deviceName == "Magic Leap 2")
{
Debug.Log("Device is most likely a Magic Leap 2");
}
}

public static string GetArchitecture()
{
using var system = new AndroidJavaClass("java.lang.System");
return system.CallStatic<string>("getProperty", "os.arch");
}
}

In-Editor Detection

The sample script below checks if the user is building for Android and if the Magic Leap loader is enabled in the project's XR Manager settings.

using UnityEngine;
using UnityEngine.XR.Management;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.XR.Management;
[ExecuteInEditMode]
#endif
public class EditorDetectionExample : MonoBehaviour
{
private const string MAGIC_LEAP_LOADER_ID = "MagicLeapLoader";

void Update()
{
#if UNITY_EDITOR
if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android && IsMagicLeapXREnabled())
{
Debug.Log("Developer is most likely developing for Magic Leap 2");
}
#endif
}

public static bool IsMagicLeapXREnabled()
{
bool hasMagicLeapLoader = false;
#if UNITY_EDITOR
EditorBuildSettings.TryGetConfigObject(XRGeneralSettings.k_SettingsKey, out XRGeneralSettingsPerBuildTarget androidBuildSetting);
if (androidBuildSetting != null)
{
var androidSettings = androidBuildSetting.SettingsForBuildTarget(BuildTargetGroup.Android);
if (androidSettings != null
&& androidSettings.Manager != null
&& androidSettings.Manager.activeLoaders !=null)
{
hasMagicLeapLoader = androidSettings.Manager.activeLoaders.Any(e =>
{
var fullName = e.GetType().FullName;
return fullName != null && fullName.Contains(MAGIC_LEAP_LOADER_ID);
});
}
}
#endif
return hasMagicLeapLoader;
}
}