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Version: 12 Dec 2024

MLTimeNativeBindings.cs

Source code

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// Copyright (c) (2018-2022) Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
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using System;
using System.Runtime.InteropServices;
using UnityEngine.XR.MagicLeap.Native;

namespace UnityEngine.XR.MagicLeap
{
public partial class MLTime
{
[StructLayout(LayoutKind.Sequential)]
internal struct TimeSpec
{
public long Seconds;

public long Nanoseconds;
}

internal class NativeBindings : MagicLeapNativeBindings
{
[DllImport(MLPerceptionClientDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLTimeConvertSystemTimeToMLTime(IntPtr timeSpec, out long mlTime);

[DllImport(MLPerceptionClientDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLTimeConvertMLTimeToSystemTime(long mlTime, IntPtr timeSpec);
}
}
}