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Version: 14 Oct 2024

MLSpaceStructs.cs

Source code

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// Copyright (c) (2018-2023) Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
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namespace UnityEngine.XR.MagicLeap
{
using System;
using System.Runtime.InteropServices;
using UnityEngine.XR.MagicLeap.Native;
using static UnityEngine.XR.MagicLeap.Native.MagicLeapNativeBindings;

public partial class MLSpace
{
public const uint MaxSpaceNameLength = 64;

[StructLayout(LayoutKind.Sequential)]
public struct Settings
{
public uint Version;

public static Settings Create(uint version = 1)
{
return new Settings
{
Version = version,
};
}
}

[StructLayout(LayoutKind.Sequential)]
public struct Space
{
public uint Version;

[MarshalAs(UnmanagedType.ByValTStr, SizeConst = (int)MaxSpaceNameLength)]
public string SpaceName;

public MLUUID SpaceId;

public Type SpaceType;

public static Space Create(uint version = 1u)
{
return new Space
{
Version = version,
};
}

}

[StructLayout(LayoutKind.Sequential)]
public readonly struct SpaceList
{
public readonly uint Version;

public readonly uint SpaceCount;

public readonly IntPtr Spaces;

SpaceList(uint version = 1u)
{
Version = version;
SpaceCount = 0;
Spaces = default;
}
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceFilter
{
public uint Version;

public static SpaceFilter Create(uint version = 1u)
{
return new SpaceFilter
{
Version = version,
};
}
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceLocalizationInfo
{
public uint Version;

public MLUUID SpaceId;

public static SpaceLocalizationInfo Create(uint version = 1u)
{
return new SpaceLocalizationInfo
{
Version = version,
};
}
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceLocalizationResult
{
public uint Version;

public readonly Status LocalizationStatus;

public readonly Space Space;

public readonly NativeBindings.MLCoordinateFrameUID TargetSpaceOrigin;

public readonly LocalizationConfidence ConfidenceOfLocalization;

public readonly uint Error;

public static SpaceLocalizationResult Create(uint version = 3u)
{
return new SpaceLocalizationResult
{
Version = version,
};
}
}

public struct LocalizationResult
{
public Status LocalizationStatus;

public Space Space;

public NativeBindings.MLCoordinateFrameUID TargetSpaceOrigin;

public LocalizationConfidence ConfidenceOfLocalization;

public LocalizationErrorFlag Error;

internal static LocalizationResult CreateFromSpaceLocalizationResult(SpaceLocalizationResult spaceLocalizationResult)
{
var localizedResult = new LocalizationResult
{
ConfidenceOfLocalization = spaceLocalizationResult.ConfidenceOfLocalization,
LocalizationStatus = spaceLocalizationResult.LocalizationStatus,
Space = spaceLocalizationResult.Space,
TargetSpaceOrigin = spaceLocalizationResult.TargetSpaceOrigin,
Error = (LocalizationErrorFlag) spaceLocalizationResult.Error,
};
return localizedResult;
}
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceCallbacks
{
public uint Version;

public MLSpaceDelegate OnLocalizationChangedCallbacks;

public static SpaceCallbacks Create(uint version = 1u)
{
return new SpaceCallbacks
{
Version = version,
OnLocalizationChangedCallbacks = LocalizationChanged,
};
}
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceImportInfo
{
public uint Version;

public ulong Size;

public IntPtr Data;

public static SpaceImportInfo Create(uint version = 1u)
{
return new SpaceImportInfo
{
Version = version,
Size = 0u,
Data = IntPtr.Zero,
};
}
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceImportOutData
{
public MLUUID SpaceId;
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceExportInfo
{
public uint Version;

public MLUUID SpaceId;

public static SpaceExportInfo Create(uint version = 1u)
{
return new SpaceExportInfo
{
Version = version,
};
}
}

[StructLayout(LayoutKind.Sequential)]
public struct SpaceExportOutData
{
public readonly ulong Size;

public IntPtr Data;


public static SpaceExportOutData Create()
{
return new SpaceExportOutData()
{
Data = IntPtr.Zero,
};
}

public static byte[] GetData(SpaceExportOutData data)
{
if (data.Data == IntPtr.Zero)
return null;
byte[] bytes = MLConvert.MarshalUnmanagedArray<byte>(data.Data, (int)data.Size);
return bytes;
}
}

public struct SpaceData
{
public ulong Size;

public byte[] Data;
}

public struct SpaceInfo
{
public MLUUID SpaceId;
}
}
}