MLPowerManagerStructs.cs
Source code
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// Copyright (c) 2023 Magic Leap, Inc. All Rights Reserved.
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using System;
using System.Runtime.InteropServices;
using static UnityEngine.XR.MagicLeap.MLPowerManager;
using static UnityEngine.XR.MagicLeap.MLPowerManager.NativeBindings;
namespace UnityEngine.XR.MagicLeap
{
public partial class MLPowerManager
{
[StructLayout(LayoutKind.Explicit)]
public struct ComponentPropertyData
{
[FieldOffset(0)]
public BatteryInfo BatteryInfo;
[FieldOffset(0)]
public byte BatteryLevel;
[FieldOffset(0)]
public ChargingState ChargingState;
[FieldOffset(0)]
public ConnectionState ConnectionState;
}
public struct ComponentProperty
{
public PropertyType Type;
public ComponentPropertyData Data;
}
public struct PropertyData
{
public ComponentProperty[] Properties;
}
public struct PropertyTypeData
{
public PropertyType[] PropertyTypes;
}
public struct Settings
{
public PowerState State;
}
public struct PowerStateData
{
public PowerState[] PowerStates;
}
}
}