using UnityEngine.XR.MagicLeap.Native;
namespace UnityEngine.XR.MagicLeap
{
using System.Runtime.InteropServices;
public partial class MLNotifications
{
private class NativeBindings : Native.MagicLeapNativeBindings
{
[DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLSystemNotificationManagerCreate(out ulong handle);
[DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLSystemNotificationManagerDestroy(ulong handle);
[DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLSystemNotificationManagerSetNotifications(ulong handle, bool suppress);
}
}
}