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Version: 12 Dec 2024

MLNotificationsNativeBindings.cs

Source code

// %BANNER_BEGIN%
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// %COPYRIGHT_BEGIN%
// Copyright (c) (2018-2023) Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
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using UnityEngine.XR.MagicLeap.Native;
namespace UnityEngine.XR.MagicLeap
{
using System.Runtime.InteropServices;
public partial class MLNotifications
{
private class NativeBindings : Native.MagicLeapNativeBindings
{

[DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLSystemNotificationManagerCreate(out ulong handle);


[DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLSystemNotificationManagerDestroy(ulong handle);


[DllImport(MLNotificationsManagerDll, CallingConvention = CallingConvention.Cdecl)]
public static extern MLResult.Code MLSystemNotificationManagerSetNotifications(ulong handle, bool suppress);

}
}
}