MLMediaTTMLNativeBindings.cs
Source code
// %BANNER_BEGIN%
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// %COPYRIGHT_BEGIN%
// Copyright (c) (2018-2022) Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
// %COPYRIGHT_END%
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// %BANNER_END%
namespace UnityEngine.XR.MagicLeap
{
using System;
using System.Runtime.InteropServices;
public partial class MLMediaTTML
{
private class NativeBindings : Native.MagicLeapNativeBindings
{
[StructLayout(LayoutKind.Sequential)]
public struct MLTTMLData
{
public long StartTimeMs;
public long EndTimeMs;
public string Text;
public MLTTMLLayoutAlignment TextAlignment;
public MLTTMLImage Bitmap;
public float Line;
public MLTTMLLineType LineType;
public MLTTMLAnchorType LineAnchor;
public float Position;
public MLTTMLAnchorType PositionAnchor;
public float Size;
public float BitmapHeight;
public bool WindowColorSet;
public uint WindowColor;
public MLTTMLTextSizeType TextSizeType;
public float TextSize;
public static MLTTMLData Create()
{
return new MLTTMLData()
{
};
}
};
[StructLayout(LayoutKind.Sequential)]
public struct MLTTMLImage
{
public uint Size;
public IntPtr Data;
public static MLTTMLImage Create()
{
return new MLTTMLImage()
{
Data = IntPtr.Zero,
Size = 0,
};
}
public static MLTTMLImage Create(IntPtr pointer, uint bufferLength)
{
return new MLTTMLImage()
{
Data = pointer,
Size = bufferLength,
};
}
};
}
}
}