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Version: 14 Oct 2024

MagicLeapLightEstimationTypes.cs

Source code

using UnityEngine;

namespace MagicLeap.OpenXR.Features.LightEstimation
{
public enum HDRCubemapFaceResolution
{
Resolution_64x64,
Resolution_128x128,
Resolution_256x256
}

public struct HDRCubemapData
{
public float[] Pixels;

public uint FaceDimension;
}

public struct MainDirectionalLight
{
public Vector3 Direction;

public Color Color;
}

public struct EstimateData
{
public HDRCubemapData CubeMap;

public MainDirectionalLight DirectionalLight;

public long TimeStampNanoSeconds;
}
}