MagicLeapLightEstimationTypes.cs
Source code
using UnityEngine;
namespace MagicLeap.OpenXR.Features.LightEstimation
{
public enum HDRCubemapFaceResolution
{
Resolution_64x64,
Resolution_128x128,
Resolution_256x256
}
public struct HDRCubemapData
{
public float[] Pixels;
public uint FaceDimension;
}
public struct MainDirectionalLight
{
public Vector3 Direction;
public Color Color;
}
public struct EstimateData
{
public HDRCubemapData CubeMap;
public MainDirectionalLight DirectionalLight;
public long TimeStampNanoSeconds;
}
}