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Meshing is the creation of triangle-based meshes from the World Reconstruction model created by Magic Leap devices. The mesh is used for real-time occlusion rendering and for collision detection with digital content.
Learn how to create meshes from surfaces detected by the Magic Leap.
An overview of the meshing demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.
Learn how to adjust the mesh queries location and bounds.
Learn how the Meshing Subsystem component works and it's features.
Learn to adjust the appearance of the mesh generated by the Magic Leap 2.
Magic Leap 2's Occlusion API offers developers a way to enhance immersion in mixed reality applications by generating a mesh representation of nearby physical objects. This allows virtual objects to interact with the real world in a more believable way by appearing to be occluded (or "masked") by real-world objects.
Magic Leap 2's Spatial Mapping APIs build a digital representation of the real-world surfaces around the user in real-time using the ToF sensors on the device. Apps can use this representation to occlude rendering, place digital objects, and for physics-based interactions or ray-casting. The depth sensor has the resolution of 544 x 480 and a felid of view of 75° (h) x 70°