0.52.1 SDK Release Notes
This document contains the Lumin SDK release notes including the notes for the core SDK and Unity® integration.
This software is an Early Access Product.
Features
SDK package includes a comprehensive set of headers files, at this time only the following headers have been cleared for ML2:
ml_audio.h- API updates for sound events, sound looping, spatial sound and acoustic scene
ml_graphics.hml_perception.hml\_head\_tracking.hml_input.hml_controller.hml\_camera\_v2.h- vcam_timestamp updated to be MLTime
ml\_native\_surface.hml\_media\_codec.hml\_media\_player.hml\_media\_muxer.hml\_media\_recorder.hml\_camera\_metadata_v2.h- new APIs for anti-banding and sensor sensitivity
ml\_eye\_tracking.h- MLEyeTrackingStateEx::timestamp updated to be MLTime
ml\_gaze\_recognition.h- Removed Push, Pull and Winks behaviors
ml\_marker\_tracking.hml\_spatial\_anchor.hml_planes.hml\_cv\_camera.hMLCVCameraGetFramePose(): camera_timestampupdated to beMLTime
ml_webview.hml_voice.hml\_hand\_tracking.h- support for hand key points tracking only
ml_time.hOther Notes:
- Marker Tracking APIs require normal permission (was dangerous)
- Apple M1 chip support for Android Studio Addon
- API level enforcement for ML APIs via entry in app manifest:
<uses-feature android:name="com.magicleap.api_level" android:version="20">;
Manifest permissions updates for all sample apps
Bug Fixes:
- Fixed Anchor Query API with bounded radius to return correct results
- Fixed resolution info for mixed reality image capture