Skip to main content
Version: 20 Mar 2024

0.52.1 SDK Release Notes

This document contains the Lumin SDK release notes including the notes for the core SDK and Unity® integration.

This software is an Early Access Product.

Features

  • SDK package includes a comprehensive set of headers files, at this time only the following headers have been cleared for ML2:

  • ml_audio.h

    • API updates for sound events, sound looping, spatial sound and acoustic scene
  • ml_graphics.h

  • ml_perception.h

  • ml\_head\_tracking.h

  • ml_input.h

  • ml_controller.h

  • ml\_camera\_v2.h

    • vcam_timestamp updated to be MLTime
  • ml\_native\_surface.h

  • ml\_media\_codec.h

  • ml\_media\_player.h

  • ml\_media\_muxer.h

  • ml\_media\_recorder.h

  • ml\_camera\_metadata_v2.h

    • new APIs for anti-banding and sensor sensitivity
  • ml\_eye\_tracking.h

    • MLEyeTrackingStateEx::timestamp updated to be MLTime
  • ml\_gaze\_recognition.h

    • Removed Push, Pull and Winks behaviors
  • ml\_marker\_tracking.h

  • ml\_spatial\_anchor.h

  • ml_planes.h

  • ml\_cv\_camera.h

    • MLCVCameraGetFramePose(): camera_timestamp updated to be MLTime
  • ml_webview.h

  • ml_voice.h

  • ml\_hand\_tracking.h

    • support for hand key points tracking only
  • ml_time.h

  • Other Notes:

    • Marker Tracking APIs require normal permission (was dangerous)
    • Apple M1 chip support for Android Studio Addon
    • API level enforcement for ML APIs via entry in app manifest:
    • <uses-feature android:name="com.magicleap.api_level" android:version="20">;
  • Manifest permissions updates for all sample apps

  • Bug Fixes:

    • Fixed Anchor Query API with bounded radius to return correct results
    • Fixed resolution info for mixed reality image capture