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Version: 12 Dec 2024

HandGesture

Public Attributes​

AngleIndexMiddleDeg​


public static InputFeatureUsage< float > AngleIndexMiddleDeg = new InputFeatureUsage<float>("MLAngleIndexMiddleDeg");


AngleMiddleRingDeg​


public static InputFeatureUsage< float > AngleMiddleRingDeg = new InputFeatureUsage<float>("MLAngleMiddleRingDeg");


AngleRingPinkyDeg​


public static InputFeatureUsage< float > AngleRingPinkyDeg = new InputFeatureUsage<float>("MLAngleRingPinkyDeg");


AngleThumbIndexDeg​


public static InputFeatureUsage< float > AngleThumbIndexDeg = new InputFeatureUsage<float>("MLAngleThumbIndexDeg");


GestureIndexState​


public static InputFeatureUsage< byte[]> GestureIndexState = new InputFeatureUsage<byte[]>("MLGestureIndexState");


GestureInteractionPosition​


public static InputFeatureUsage< Vector3 > GestureInteractionPosition = new InputFeatureUsage<Vector3>("MLHandGestureInteractionPosition");


GestureInteractionRotation​


public static InputFeatureUsage< Quaternion > GestureInteractionRotation = new InputFeatureUsage<Quaternion>("MLHandGestureInteractionRotation");


GestureKeyPose​


public static InputFeatureUsage< uint > GestureKeyPose = new InputFeatureUsage<uint>("MLHandGestureKeyPose");


GestureMiddleState​


public static InputFeatureUsage< byte[]> GestureMiddleState = new InputFeatureUsage<byte[]>("MLGestureMiddleState");


GesturePinkyState​


public static InputFeatureUsage< byte[]> GesturePinkyState = new InputFeatureUsage<byte[]>("MLGesturePinkyState");


GesturePosture​


public static InputFeatureUsage< uint > GesturePosture = new InputFeatureUsage<uint>("MLHandGesturePosture");


GestureRingState​


public static InputFeatureUsage< byte[]> GestureRingState = new InputFeatureUsage<byte[]>("MLGestureRingState");


GestureThumbState​


public static InputFeatureUsage< byte[]> GestureThumbState = new InputFeatureUsage<byte[]>("MLGestureThumbState");


GestureTransformPosition​


public static InputFeatureUsage< Vector3 > GestureTransformPosition = new InputFeatureUsage<Vector3>("MLHandGestureTransformPosition");


GestureTransformRotation​


public static InputFeatureUsage< Quaternion > GestureTransformRotation = new InputFeatureUsage<Quaternion>("MLHandGestureTransformRotation");


GesturesEnabled​


public static InputFeatureUsage< bool > GesturesEnabled = new InputFeatureUsage<bool>("MLHandGestureEnabled");