HandGesture
Public Attributes
AngleIndexMiddleDeg
public static InputFeatureUsage< float > AngleIndexMiddleDeg = new InputFeatureUsage<float>("MLAngleIndexMiddleDeg");
AngleMiddleRingDeg
public static InputFeatureUsage< float > AngleMiddleRingDeg = new InputFeatureUsage<float>("MLAngleMiddleRingDeg");
AngleRingPinkyDeg
public static InputFeatureUsage< float > AngleRingPinkyDeg = new InputFeatureUsage<float>("MLAngleRingPinkyDeg");
AngleThumbIndexDeg
public static InputFeatureUsage< float > AngleThumbIndexDeg = new InputFeatureUsage<float>("MLAngleThumbIndexDeg");
GestureIndexState
public static InputFeatureUsage< byte[]> GestureIndexState = new InputFeatureUsage<byte[]>("MLGestureIndexState");
GestureInteractionPosition
public static InputFeatureUsage< Vector3 > GestureInteractionPosition = new InputFeatureUsage<Vector3>("MLHandGestureInteractionPosition");
GestureInteractionRotation
public static InputFeatureUsage< Quaternion > GestureInteractionRotation = new InputFeatureUsage<Quaternion>("MLHandGestureInteractionRotation");
GestureKeyPose
public static InputFeatureUsage< uint > GestureKeyPose = new InputFeatureUsage<uint>("MLHandGestureKeyPose");
GestureMiddleState
public static InputFeatureUsage< byte[]> GestureMiddleState = new InputFeatureUsage<byte[]>("MLGestureMiddleState");
GesturePinkyState
public static InputFeatureUsage< byte[]> GesturePinkyState = new InputFeatureUsage<byte[]>("MLGesturePinkyState");
GesturePosture
public static InputFeatureUsage< uint > GesturePosture = new InputFeatureUsage<uint>("MLHandGesturePosture");
GestureRingState
public static InputFeatureUsage< byte[]> GestureRingState = new InputFeatureUsage<byte[]>("MLGestureRingState");
GestureThumbState
public static InputFeatureUsage< byte[]> GestureThumbState = new InputFeatureUsage<byte[]>("MLGestureThumbState");
GestureTransformPosition
public static InputFeatureUsage< Vector3 > GestureTransformPosition = new InputFeatureUsage<Vector3>("MLHandGestureTransformPosition");
GestureTransformRotation
public static InputFeatureUsage< Quaternion > GestureTransformRotation = new InputFeatureUsage<Quaternion>("MLHandGestureTransformRotation");
GesturesEnabled
public static InputFeatureUsage< bool > GesturesEnabled = new InputFeatureUsage<bool>("MLHandGestureEnabled");