Unreal SDK 1.6.0
note
The Magic Leap 2 Unreal SDK currently requires a customized version of Unreal Engine which must be built from source. It is available at https://github.com/MagicLeapUnreal/UnrealEngine. You must follow the signup instructions at https://github.com/EpicGames/Signup to access this fork of the engine.
Release 1.5.0 is setup to work with the 5.4-release-ml2 branch (the default branch). Previous releases should continue to use the 5.3-release-ml2 branch.
Features
- Added support for XR_ML_eye_tracker extension.
- Added support for world RGB camera to XR_ML_pixel_sensor API integration.
- Expanded Pixel Sensor example to decode YUV and JPEG for World and RGB camera feeds.
- Upgraded custom engine fork to 5.4.3.
Known Issues and Bug Fixes
- Fixed a memory allocation bug in the PixelSensorActor.
- Fixed Occlusion API checkboxes to better reflect world state.
- Fixed an incompatibility between the Unreal build scripts and MLSDK.
- Android File Server must be disabled to use Launch On.