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Version: 14 Oct 2024

Unreal SDK 1.6.0

note

The Magic Leap 2 Unreal SDK currently requires a customized version of Unreal Engine which must be built from source. It is available at https://github.com/MagicLeapUnreal/UnrealEngine. You must follow the signup instructions at https://github.com/EpicGames/Signup to access this fork of the engine.

Release 1.5.0 is setup to work with the 5.4-release-ml2 branch (the default branch). Previous releases should continue to use the 5.3-release-ml2 branch.

Features

  • Added support for XR_ML_eye_tracker extension.
  • Added support for world RGB camera to XR_ML_pixel_sensor API integration.
  • Expanded Pixel Sensor example to decode YUV and JPEG for World and RGB camera feeds.
  • Upgraded custom engine fork to 5.4.3.

Known Issues and Bug Fixes

  • Fixed a memory allocation bug in the PixelSensorActor.
  • Fixed Occlusion API checkboxes to better reflect world state.
  • Fixed an incompatibility between the Unreal build scripts and MLSDK.
  • Android File Server must be disabled to use Launch On.