Added GetData method to AudioInputBufferClip that does not automatically wrap the audio data and instead sends you exactly what is in the audio buffer.
Added MLCamera.FlipCameraVertically method to allow easily flipping camera frames instead of needing to invert Unity Renderer.
Added Pause and Resume capability to MLWebView.
Added new result code MLResult.Code.IllegalState.
Added new struct MLMarkerTracker.TrackerSettings that introduces tracker profiles to MLMarkerTracker as a more modular way to configure the marker tracker hints.
MLMarkerTracker.MarkerData objects now have their pose correctly rotated before being given to the developer.
Exposed system intents in MLVoiceIntentsConfiguration. This is curretly an experimental feature on the OS.
Exposed funcs in MLAudioOutput to allow bypassing device's master volume. These functions will only work on 60601 compliant devices.
MeshingSubsystemComponent.LevelOfDetail, MeshingSubsystemComponent.LevelOfDetailToDensity(), and MeshingSubsystemComponent.LevelOfDetailToDensity() have been marked Obsolete and will be removed in a future release in favor of MeshingSubsystem.Extensions.MLMeshing.LevelOfDetail, MeshingSubsystemComponent.FromDensityToLevelOfDetail(), and MeshingSubsystemComponent.FromLevelOfDetailToDensity().
Hand Center and Interaction Point are not valid in the Gesture Classification API.
Before meshing begins, make sure to call SetCustomMeshBlockRequests to set the callback, as there is a known issue currently that could cause a crash If this callback is not set, even if it is not being used. An example of how to do this is shown in the meshing sample provided.