Image tracking, Cloud Anchors & World Raycast & Hand Meshing support has been temporarily disabled in this release. None of these are currently supported on the device. Once re-enabled, developers can use these on ZI.
Eye blinking state is not reported either by the eye tracking API or the gaze recognition API (awaiting platform support).
Eye pupil size is always reported as 4.0 (awaiting platform support).
WebRTC LocalAppDefinedAudioSourceBehavior is restricted to 1 audio channel.
Projects built with MSA plugin fail to build with linker errors if Strip Engine Code setting is enabled. We force this to be disabled in post build.
Shaders using compute shader passes cause Vulkan exception in Unity player (meshing wireframe shader specifically).
Frame rate can deteriorate after pausing and resuming an app multiple times. Eventually will cause crash.
Detecting simultaneous controller input buttons does not work in Unity Input System 1.2.
Marker tracker transforms are upside down requiring users to rotate them by 180 degrees about the forward vector.
Marker tracker issues errors on exiting play mode in Zero Iteration.
Camera capture can freeze app after multiple captures.
MLCamera.CaptureVideoStop fails with UnspecifiedFailure when called by WebRTC CameraVideoSource.
MLCamera capture operations can crash in developer builds due to change in per frame camera intrinsics.
MLCamera capture of YUV frame data can lead to an application crash.
Spatial anchors report incorrect location for a single frame.
Some configurations of camera capture can produce distorted images.
WebRTC video sync rendering fails when non-white material is assigned.
WebRTC video can freeze if device is left idle for more than a minute.
WebRTC fails to recover from pause and resume.
WebRTC toggling remote audio checkbox does not affect audio from remote client.
MLGestureClassification's GestureTransformRotation and GestureInteractionRotation are not implemented yet and data will not be guaranteed accurate. Currently only the Positions of the Hand Transform and Interaction Point will be recommended to use.
WebView issues multiple errors on startup and while browsing, can lead to slowdown or crash of the application.
Planes issues warnings and errors, but should still detect planes in the scene.
Action based input now maps controller to generic XR right hand controller and in doing so can cause controller to not be detected when using hand tracking.
Action based input has issue with detecting the menu button and touch pad swipe actions.