0.52.0 SDK Release Notes
This document contains the Lumin SDK release notes including the notes for the core SDK and Unity® integration.
This software is an Early Access Product.
Features
- SDK package includes a comprehensive set of headers files, at this time only the following headers have been cleared for ML2: 
- ml_graphics.h
- ml_perception.h
- ml_head_tracking.h
- ml_input.h
- ml_controller.h
- ml_camera_v2.h
- ml_native_surface.h
- ml_media_codec.h
- ml_media_player.h
- ml_media_muxer.h
- ml_media_recorder.h
- ml_camera_metadata_v2.h
- ml_eye_tracking.h- Renamed fixation to vergence
- Removed pupil size data
- Removed calibration status data
 
- ml_gaze_recognition.h- Removed Push, Pull and Winks behaviors
 
- ml_marker_tracking.h- Support for Aruco, QR code, and AprilTag markers
- Experimental support for EAN13 and UPC-A codes
- MLMarkerTrackinFpsHintadded to control tracking framerate
 
- ml_spatial_anchor.h
- ml_planes.h
- ml_cv_camera.h
- ml_voice.h
- ml_hand_tracking.h- Support for hand key points tracking only
- Only 21 out of 24 key points are being tracked. Key points for Wrist Ulnar, Wrist Radial, and Hand Center are not calculated.
 
- New Sample Apps: - Spatial Anchor App
- Hand Tracking App
- Marker Tracker App (support for April Tags added)
 
- Android SDK support: - Haptics API for Controller
- Bluetooth API- GATT Server API not supported
 
 
Unity® Package 0.52.0
- Lumin SDK Version 0.52.0
- Unity® Version: 2022.1 (custom)
This software is an Early Access Product.
Features
- Exposed Anchors API. Refer to the Anchors sample scene in the MagicLeapUnityExamples project for usage.
- Exposed Voice Intents API. Refer to the VoiceIntents sample scene in the MagicLeapUnityExamples project for usage.
- Added support for AprilTags under the MLMarkerTracker API. BREAKING CHANGE: MLMarkerTracker.MarkerType.Aruco, was changed toMLMarkerTracker.MarkerType.Aruco_April.
- Re-enabled WebRTC support in Unity. We have also added support for FPSHint.
- Hand tracking has been updated to only start when an app calls GestureSubsystem.Extensions.MLHandTracking.SetConfiguration(). This is done to save on resources and only enable tracking if the app is using the feature.
- Timestamp data is now provided as part of the gaze recognition state.
- Added MLCamera preview rendering support.
- Added a utility UI under Project Settings > Magic Leap > Manifest Settings to help include required permissions in the app's AndroidManifest.xml file.
- All native libs shipped with the SDK package have been marked to work on the Android x86_64 target and all platform code wrapped under #if UNITY_MAGICLEAP || UNITY_ANDROIDin preparation for bringing Relish under the Unity Android platform umbrella. Developers building their own native libs for Relish or using theUNITY_MAGICLEAPpreprocessor flag are advised to update their library setup and code accordingly.
Bug Fixes
- Fixed issue with Manifest Settings throwing error on first access.
- Fixed MediaPlayer Stop functionality.
- Fixed MediaPlayer local playback.
- Fixed C-API enum mismatch in GazeRecognition API.
- Updated WebRTC API to support deprecation of distinct MLMRCameraclass.
- Updated MagicLeapController/isTrackedinput action binding to be a passthrough instead of a button for better detection of connection status at scene startup.
- Fixed using the PlayerInput component for Magic Leap Controller events.
Deprecations & Removals
- Eye tracking calibration status has been removed.
- WinkLeft,- WinkRight,- Push&- Pullbehaviors have been removed from the MLGazeRecognition API.
Known Issues
- WebRTC: local video rendering does not work when using native buffers.
- WebRTC: using app-defined video source with CPU buffers and YUV frame format sends black-and-white frames (awaiting platform support).
- Eye blinking state is not reported either by the eye tracking api or the gaze recognition api (awaiting platform support).
- Eye pupil size is always reported as 4.0 (awaiting platform support).
- Labdriver is run even when MagicLeapLoader is not selected in XR Plugin Management.
- Launching / terminating ZI after having played 1 editor session already, is not picked up by Unity and it continues to assume the original state of ZI for subsequent plays.
- Media player render with a small grey-block at the bottom.
- MLMarkerTrackerDecodedBinaryDatarestricts data size to 100.