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Version: 12 Dec 2024

ml_audio_channel_mask.h

Enums

Name
enumMLAudioChannelOutMask
{
MLAudioChannelOutMask_FrontLeft = 0x1,
MLAudioChannelOutMask_FrontRight = 0x2,
MLAudioChannelOutMask_FrontCenter = 0x4,
MLAudioChannelOutMask_LowFrequency = 0x8,
MLAudioChannelOutMask_BackLeft = 0x10,
MLAudioChannelOutMask_BackRight = 0x20,
MLAudioChannelOutMask_FrontLeftOfCenter = 0x40,
MLAudioChannelOutMask_FrontRightOfCenter = 0x80,
MLAudioChannelOutMask_BackCenter = 0x100,
MLAudioChannelOutMask_SideLeft = 0x200,
MLAudioChannelOutMask_SideRight = 0x400,
MLAudioChannelOutMask_TopCenter = 0x800,
MLAudioChannelOutMask_TopFrontLeft = 0x1000,
MLAudioChannelOutMask_TopFrontCenter = 0x2000,
MLAudioChannelOutMask_TopFrontRight = 0x4000,
MLAudioChannelOutMask_TopBackLeft = 0x8000,
MLAudioChannelOutMask_TopBackCenter = 0x10000,
MLAudioChannelOutMask_TopBackRight = 0x20000,
MLAudioChannelOutMask_Ensure32Bits = 0x7FFFFFFF
}
Audio channel output mask.

Attributes

Name
const int32_tMLAudioChannelOutMono
const int32_tMLAudioChannelOutStereo
const int32_tMLAudioChannelOutQuad
const int32_tMLAudioChannelOutSurround
const int32_tMLAudioChannelOut5Point1
const int32_tMLAudioChannelOut7Point1
const int32_tMLAudioChannelOut7Point1Surround

Enums Documentation

MLAudioChannelOutMask

EnumeratorValueDescription
MLAudioChannelOutMask_FrontLeft0x1
MLAudioChannelOutMask_FrontRight0x2
MLAudioChannelOutMask_FrontCenter0x4
MLAudioChannelOutMask_LowFrequency0x8
MLAudioChannelOutMask_BackLeft0x10
MLAudioChannelOutMask_BackRight0x20
MLAudioChannelOutMask_FrontLeftOfCenter0x40
MLAudioChannelOutMask_FrontRightOfCenter0x80
MLAudioChannelOutMask_BackCenter0x100
MLAudioChannelOutMask_SideLeft0x200
MLAudioChannelOutMask_SideRight0x400
MLAudioChannelOutMask_TopCenter0x800
MLAudioChannelOutMask_TopFrontLeft0x1000
MLAudioChannelOutMask_TopFrontCenter0x2000
MLAudioChannelOutMask_TopFrontRight0x4000
MLAudioChannelOutMask_TopBackLeft0x8000
MLAudioChannelOutMask_TopBackCenter0x10000
MLAudioChannelOutMask_TopBackRight0x20000
MLAudioChannelOutMask_Ensure32Bits0x7FFFFFFFEnsure enum is represented as 32 bits.

Audio channel output mask.

For a channel position mask, each allowed channel position corresponds to a bit in the channel mask. If that channel position is present in the audio frame, that bit is set, otherwise it is zero. The order of the bits (from lsb to msb) corresponds to the order of that position's sample in the audio frame. The canonical channel position masks by channel count are as follows:


channel count channel position mask

1 MLAudioChannelOutMono 2 MLAudioChannelOutStereo 3 MLAudioChannelOutStereo | MLAudioChannelOutMask_FrontCenter 4 MLAudioChannelOutQuad 5 MLAudioChannelOutQuad | MLAudioChannelOutMask_FrontCenter 6 MLAudioChannelOut5Point1 7 MLAudioChannelOut5Point1 | MLAudioChannelOutMask_BackCenter

8 MLAudioChannelOut7Point1Surround

These masks are an ORed composite of individual channel masks. For example MLAudioChannelOutMask_Stereo is composed of MLAudioChannelOutMask_FrontLeft and MLAudioChannelOutMask_FrontRight.

Reference:


Attributes Documentation

MLAudioChannelOutMono

const int32_t MLAudioChannelOutMono = MLAudioChannelOutMask_FrontLeft;

Definition of some of the known Channel Layouts.

Channel Layout for Mono.


MLAudioChannelOutStereo

const int32_t MLAudioChannelOutStereo = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight);

Channel Layout for Stereo.


MLAudioChannelOutQuad

const int32_t MLAudioChannelOutQuad = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight);

Channel Layout for Quad.


MLAudioChannelOutSurround

const int32_t MLAudioChannelOutSurround = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_FrontCenter | MLAudioChannelOutMask_BackCenter);

Channel Layout for Surround.


MLAudioChannelOut5Point1

const int32_t MLAudioChannelOut5Point1 = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_FrontCenter | MLAudioChannelOutMask_LowFrequency |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight);

Channel Layout for 5.1.


MLAudioChannelOut7Point1

const int32_t MLAudioChannelOut7Point1 = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_FrontCenter | MLAudioChannelOutMask_LowFrequency |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight |
MLAudioChannelOutMask_FrontLeftOfCenter |
MLAudioChannelOutMask_FrontRightOfCenter);

Channel Layout for 7.1.


MLAudioChannelOut7Point1Surround

const int32_t MLAudioChannelOut7Point1Surround = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontCenter |
MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_SideLeft | MLAudioChannelOutMask_SideRight |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight |
MLAudioChannelOutMask_LowFrequency);

Channel Layout for 7.1 Surround.


Source code

// %BANNER_BEGIN%
// ---------------------------------------------------------------------
// %COPYRIGHT_BEGIN%
// Copyright (c) 2017 Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement,
// located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying
// this distribution may also be found in the top-level NOTICE file
// appearing herein.
// %COPYRIGHT_END%
// ---------------------------------------------------------------------
// %BANNER_END%

#pragma once

#include "ml_api.h"

ML_EXTERN_C_BEGIN

typedef enum MLAudioChannelOutMask {
MLAudioChannelOutMask_FrontLeft = 0x1,
MLAudioChannelOutMask_FrontRight = 0x2,
MLAudioChannelOutMask_FrontCenter = 0x4,
MLAudioChannelOutMask_LowFrequency = 0x8,
MLAudioChannelOutMask_BackLeft = 0x10,
MLAudioChannelOutMask_BackRight = 0x20,
MLAudioChannelOutMask_FrontLeftOfCenter = 0x40,
MLAudioChannelOutMask_FrontRightOfCenter = 0x80,
MLAudioChannelOutMask_BackCenter = 0x100,
MLAudioChannelOutMask_SideLeft = 0x200,
MLAudioChannelOutMask_SideRight = 0x400,
MLAudioChannelOutMask_TopCenter = 0x800,
MLAudioChannelOutMask_TopFrontLeft = 0x1000,
MLAudioChannelOutMask_TopFrontCenter = 0x2000,
MLAudioChannelOutMask_TopFrontRight = 0x4000,
MLAudioChannelOutMask_TopBackLeft = 0x8000,
MLAudioChannelOutMask_TopBackCenter = 0x10000,
MLAudioChannelOutMask_TopBackRight = 0x20000,
MLAudioChannelOutMask_Ensure32Bits = 0x7FFFFFFF
} MLAudioChannelOutMask;

const int32_t MLAudioChannelOutMono = MLAudioChannelOutMask_FrontLeft;

const int32_t MLAudioChannelOutStereo = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight);

const int32_t MLAudioChannelOutQuad = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight);

const int32_t MLAudioChannelOutSurround = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_FrontCenter | MLAudioChannelOutMask_BackCenter);

const int32_t MLAudioChannelOut5Point1 = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_FrontCenter | MLAudioChannelOutMask_LowFrequency |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight);

const int32_t MLAudioChannelOut7Point1 = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_FrontCenter | MLAudioChannelOutMask_LowFrequency |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight |
MLAudioChannelOutMask_FrontLeftOfCenter |
MLAudioChannelOutMask_FrontRightOfCenter);

const int32_t MLAudioChannelOut7Point1Surround = (MLAudioChannelOutMask_FrontLeft | MLAudioChannelOutMask_FrontCenter |
MLAudioChannelOutMask_FrontRight |
MLAudioChannelOutMask_SideLeft | MLAudioChannelOutMask_SideRight |
MLAudioChannelOutMask_BackLeft | MLAudioChannelOutMask_BackRight |
MLAudioChannelOutMask_LowFrequency);

ML_EXTERN_C_END