YcbcrRenderer
NameSpace: MagicLeap
Implements a renderer for android native & hardware buffers (Vulkan-only).
Inherited by:
UnityEngine.XR.MagicLeap.MLNativeSurfaceYcbcrRenderer,
UnityEngine.XR.MagicLeap.MLWebView.Renderer
Public Methods
void Cleanup
Destroy all resources held by the native rendering plugin.
public void Cleanup()
delegate void OnCleanupCompleteDelegate
public delegate void OnCleanupCompleteDelegate()
delegate void OnFirstFrameRendereredDelegate
public delegate void OnFirstFrameRendereredDelegate()
void Render
Render the latest native buffer onto the provided Unity texture. Should preferably be called every frame.
public void Render()
void SetRenderBuffer
Currently only 1 call after obj instantiation will work
public void SetRenderBuffer(
RenderTexture renderTexture
)
Parameters
Type | Name | Description |
---|---|---|
RenderTexture | renderTexture |
Protected Methods
Initialize
Initialize the native api handle & the graphics command buffers.
protected void Initialize(
bool waitForQueueIdleOnSubmit =false
)
Parameters
Type | Name | Description |
---|---|---|
bool | colorSpace | Color space to render in |
Protected Attributes
gcHandle
GCHandle for the callback user context
protected GCHandle gcHandle;
Public Events
OnCleanupComplete
Event fired on Unity's main thread to indicate that resource cleanup is complete in the native plugin and it is now safe to cleanup associated managed resources like the RenderTexture.
public OnCleanupCompleteDelegate OnCleanupComplete()
OnCleanupComplete_CallbackThread
Event fired on the callback thread to indicate that resource cleanup is complete in the native plugin and it is now safe to cleanup associated managed resources like the RenderTexture.
public OnCleanupCompleteDelegate OnCleanupComplete_CallbackThread()
OnFirstFrameRendered
Event fired to indicate a frame has been rendered on the current RenderTexture for the first time. Apps can use this event to disable UI elements like loading indicators since the RenderTexture will have a valid frame to display.
public OnFirstFrameRendereredDelegate OnFirstFrameRendered()