Skip to main content

6 docs tagged with "UnityController"

View All Tags

Controller Gesture Events

This section demonstrates how to use Magic Leap's Gesture subsystem to receive the input events that are triggered when the user performs a gesture on the controllers touch pad.

Controller Input Values

Using Unity Input System, you can read Magic Leap 2's controller input directly using the InputAction.ReadValue() method. View Unity's Documentation to learn more about Unity Input System Unity's Input System.

Controller Overview

The Magic Leap 2's controller input can be accessed using Unity's Input System. The Magic Leap 2 SDK includes predefined action mappings, so developers can access controller input in a familiar way.