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17 docs tagged with "Tracking"

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Anchors

An overview of the Anchors example scene which utilizes the Spaces application.

Gesture Classification

An overview of the gesture classification demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.

Hand Tracking

An overview of the hand tracking demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.

Marker Tracker API Overview

This section provides an overview of the marker tracker and references to create a custom Marker Tracking script.

Marker Tracker Events Example

The Magic Leap 2's marker tracker API is light weight and can be extended depending on your application's needs. This section provides an example of extending the API to broadcast an event when a marker is found, lost or updated based on the amount of time that has passed since the marker was update.

Marker Tracker Example

This section includes an example of detecting Fiducial Markers on the Magic Leap 2 headset.

Marker Tracking

An overview of the marker tracking demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.

Meshing Overview

This section details how to use Magic Leap 2's Meshing Subsystem Support feature in Unity. This feature allows applications to access a mesh that represents real-world geometry. Unity's mesh manager. Developers can use Unity's AR Mesh Manager or AR Point Cloud Manager component to visualize the mesh. Magic Leap specific settings, such as MeshingQuerySettings, can be configured via the MagicLeapMeshingFeature class.

Migrating from ML1

The MLBarcodeScanner and MLArucoTracker APIs have been unified into a single MLMarkerTracker API. Additionally, unlike the ML1, the Marker Tracker on the Magic Leap 2 manages its own lifecycle, meaning that the Tracker does not have to be stopped or disposed manually when exiting the app.

Reference Space Overview

Reference Spaces are different methods of defining the origin and orientation of the coordinate system used by the device within your application. They affect how the device tracks the position and rotation of the user and the environment. Different modes are suitable for various types of applications and experiences.