Advanced Usage
This guide covers advanced usage scenarios for users who prefer more control over Remote Rendering by bypassing the Magic Leap Hub and managing the system directly via command-line tools.
This guide covers advanced usage scenarios for users who prefer more control over Remote Rendering by bypassing the Magic Leap Hub and managing the system directly via command-line tools.
Onmiverse with Unreal Engine 5.
Applications overview page
How to use in scene UI from the AR Experience plugin.
Included with Remote Rendering are powershell scripts that can collect information helpful to our engineers when diagnosing an issue. These scripts are signed cryptographically to prevent tampering, and can be viewed in plain text.
Magic Leap 2 Remote Rendering supports two OpenXR environment blend modes that control how virtual content is rendered on the Magic Leap 2, specifically determining if the Segmented Dimmer will be displayed. Using the correct blend mode ensures optimal visual quality, particularly when rendering transparent or opaque objects. This guide explains the supported blend modes and provides steps for troubleshooting common issues.
How to set up and develop with Holoscan
This guide provides detailed instructions for configuring your network to optimize and troubleshoot the performance of Remote Rendering with Magic Leap 2 (ML2). It includes recommendations for local network setup, using USB networking, and operating over the internet. Follow the steps below to ensure your network is set up correctly.
Onmiverse overview page
Currently, Remote Rendering can only be performed using Windows.
Remote Rendering with OpenXR
Remote Rendering with Unreal Engine 5.
This section includes information about the Magic Leap 2 OpenXR Rendering Extensions Feature that will make your content appear more robust.
Remote Rendering includes a lightweight OpenXR sample application designed to help validate the basic functionality of the system. This guide outlines how to access and use the sample app for troubleshooting and validating your setup.
Remote Rendering with Unreal Engine 5.
Tips for troubleshooting Remote Rendering.
How to work withe Magic Leap 2 controller and the AR Experience plug in