Advanced Usage
Remote Rendering was deprecated on Jan 22, 2025. The following instructions for configuring Remote Rendering are for users who purchased an Enterprise license with Remote Rendering prior to Jan 22 2025.
Remote Rendering was deprecated on Jan 22, 2025. The following instructions for configuring Remote Rendering are for users who purchased an Enterprise license with Remote Rendering prior to Jan 22 2025.
Onmiverse with Unreal Engine 5.
Applications overview page
How to use in scene UI from the AR Experience plugin.
Included with Remote Rendering are powershell scripts that can collect information helpful to our engineers when diagnosing an issue. These scripts are signed cryptographically to prevent tampering, and can be viewed in plain text.
Magic Leap 2 Remote Rendering supports two OpenXR environment blend modes that control how virtual content is rendered on the Magic Leap 2, specifically determining if the Segmented Dimmer will be displayed. Using the correct blend mode ensures optimal visual quality, particularly when rendering transparent or opaque objects. This guide explains the supported blend modes and provides steps for troubleshooting common issues.
How to set up and develop with Holoscan
Remote Rendering was deprecated on Jan 22, 2025. The following instructions for configuring Remote Rendering are for users who purchased an Enterprise license with Remote Rendering prior to Jan 22 2025.
Onmiverse overview page
Remote Rendering allows users to create interactive content with advanced graphics qualities, and allows enterprise customers to reuse existing 3D assets without modification, compression, or decimation.
Remote Rendering with OpenXR
Remote Rendering with Unreal Engine 5.
This section includes information about the Magic Leap 2 OpenXR Rendering Extensions Feature that will make your content appear more robust.
Remote Rendering includes a lightweight OpenXR sample application designed to help validate the basic functionality of the system. This guide outlines how to access and use the sample app for troubleshooting and validating your setup.
Remote Rendering with Unreal Engine 5.
Tips for troubleshooting Remote Rendering.
How to work withe Magic Leap 2 controller and the AR Experience plug in