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10 docs tagged with "Planes"

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C-API Samples Overview

The list below contains descriptions of each of the C-API samples available in the ML Hub. The README.md files of each example contain instructions on how to build, install and uninstall the example, as well as its expected behavior and GUI.

Occlusion

Magic Leap 2's Occlusion API offers developers a way to enhance immersion in mixed reality applications by generating a mesh representation of nearby physical objects. This allows virtual objects to interact with the real world in a more believable way by appearing to be occluded (or "masked") by real-world objects.

Plane Classification

This example uses the OpenXR Unity API. For a previous version using the Unity MLSDK, see this page.

Plane Detection

Plane Extraction enables users to extract rectangular planar regions from the world reconstruction model. Plane candidates are returned as simple geometric rectangles.

Plane Detection

An overview of the planes demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.

Planes Overview

Magic Leap 2 tries to understand its environment using feature points and planes.

Query Planes

Learn how to query planes Magic Leap that were detected by the Magic Leap.

Real-time World Sensing

Magic Leap 2's Meshing and Plane Finding APIs provide facilities for applications to understand the real-world surfaces around the user in real-time using the time of flight depth sensor on the device. Apps can use this representation to occlude rendering, place digital objects, and for physics-based interactions or ray-casting. The depth sensor has the resolution of 544 x 480 and a field of view of 75° (h) x 70°.