MLGraphicsRenderBufferInfo
Module: Graphics
Definition of a single buffer entry for all virtual cameras as defined in MLGraphicsRenderTargetsInfo. More...
#include <ml_graphics.h>
Public Attributes
| Type | Name | 
|---|---|
| MLGraphicsRenderTarget | color | 
| MLGraphicsRenderTarget | depth | 
Detailed Description
struct MLGraphicsRenderBufferInfo;
Definition of a single buffer entry for all virtual cameras as defined in MLGraphicsRenderTargetsInfo.
Each buffer entry can contain a color / depth target and the target is valid if the handle != 0.
Note : When the client specifies the MLGraphicsFlags_NoDepth flag as part of client creation the depth targets will always be 0.
Deprecated
Deprecated since 1.6.0. Scheduled for removal.
Public Attributes Documentation
color
MLGraphicsRenderTarget color;
| Type | Description | 
|---|---|
| MLGraphicsRenderTarget | Definition of a single render target defined in MLGraphicsRenderBufferInfo. | 
The color target for this entry.
depth
MLGraphicsRenderTarget depth;
| Type | Description | 
|---|---|
| MLGraphicsRenderTarget | Definition of a single render target defined in MLGraphicsRenderBufferInfo. | 
The depth target for this entry.