MLGraphicsRenderBufferInfo
Module: Graphics
Definition of a single buffer entry for all virtual cameras as defined in MLGraphicsRenderTargetsInfo. More...
#include <ml_graphics.h>
Public Attributes
Type | Name |
---|---|
MLGraphicsRenderTarget | color |
MLGraphicsRenderTarget | depth |
Detailed Description
struct MLGraphicsRenderBufferInfo;
Definition of a single buffer entry for all virtual cameras as defined in MLGraphicsRenderTargetsInfo.
Each buffer entry can contain a color / depth target and the target is valid if the handle != 0.
Note : When the client specifies the MLGraphicsFlags_NoDepth flag as part of client creation the depth targets will always be 0.
Deprecated
Deprecated since 1.6.0. Scheduled for removal.
Public Attributes Documentation
color
MLGraphicsRenderTarget color;
Type | Description |
---|---|
MLGraphicsRenderTarget | Definition of a single render target defined in MLGraphicsRenderBufferInfo. |
The color target for this entry.
depth
MLGraphicsRenderTarget depth;
Type | Description |
---|---|
MLGraphicsRenderTarget | Definition of a single render target defined in MLGraphicsRenderBufferInfo. |
The depth target for this entry.