Skip to main content
Version: 21 Aug 2024

MLPowerManagerStructs.cs

Source code

// %BANNER_BEGIN%
// ---------------------------------------------------------------------
// %COPYRIGHT_BEGIN%
// Copyright (c) 2023 Magic Leap, Inc. All Rights Reserved.
// Use of this file is governed by the Software License Agreement, located here: https://www.magicleap.com/software-license-agreement-ml2
// Terms and conditions applicable to third-party materials accompanying this distribution may also be found in the top-level NOTICE file appearing herein.
// %COPYRIGHT_END%
// ---------------------------------------------------------------------
// %BANNER_END%

using System;
using System.Runtime.InteropServices;
using static UnityEngine.XR.MagicLeap.MLPowerManager;
using static UnityEngine.XR.MagicLeap.MLPowerManager.NativeBindings;

namespace UnityEngine.XR.MagicLeap
{
public partial class MLPowerManager
{
[StructLayout(LayoutKind.Explicit)]
public struct ComponentPropertyData
{
[FieldOffset(0)]
public BatteryInfo BatteryInfo;

[FieldOffset(0)]
public byte BatteryLevel;

[FieldOffset(0)]
public ChargingState ChargingState;

[FieldOffset(0)]
public ConnectionState ConnectionState;
}

public struct ComponentProperty
{
public PropertyType Type;

public ComponentPropertyData Data;
}

public struct PropertyData
{
public ComponentProperty[] Properties;
}

public struct PropertyTypeData
{
public PropertyType[] PropertyTypes;
}

public struct Settings
{
public PowerState State;
}

public struct PowerStateData
{
public PowerState[] PowerStates;
}
}
}