Application Simulator Plug-in for Unity Editor
This section describes how to configure your Unity Project settings so that you can test your application inside the Magic Leap App simulator plug-in for the Unity Editor.
This section describes how to configure your Unity Project settings so that you can test your application inside the Magic Leap App simulator plug-in for the Unity Editor.
This section provides detailed steps on how to manually configure your Unity Project so that you can build and deploy OpenXR applications for Magic Leap 2.
This topic describes how to configure the Unity Build Settings to utilize Magic Leap features.
If you are experiencing issues with the Magic Leap App Simulator, let us know so we can help you get up and running. The App Simulator package makes it easy for users to save all of the diagnostics logs.
This section describes how to download and configure the Magic Leap Unity Example project.
This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.
This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.
An overview of the marker tracking demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.
An overview of the meshing demo scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.
The Unity Mixed Reality Template allows developers to start their projects configured for multi-platform mixed reality development. This guide will walk you through updating the Mixed Reality Template project to work with the Magic Leap 2's Unity OpenXR SDK.
Guide on using the ML2 Photon Fusion example project
Using Ready Player Me with Magic Leap 2
This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.
This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.
This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.
This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.
Setting Up MRTK with Magic Leap 2 for Unity
Soundfield Plugin Overview
Detailed descriptions and screenshots of all available components of Soundfield Audio
Overview of PTC's Vuforia Engine
An overview of the WebRTC scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.
An overview of the WebView scene included in the Magic Leap 2 Examples Project, which uses Unity's XR Interaction Toolkit.