Head Tracking Overview
Head tracking uses cameras on the headset to track the movement of the user’s head. This allows the headset to display 3D content at a specific point in the user's viewing area.
Head tracking uses cameras on the headset to track the movement of the user’s head. This allows the headset to display 3D content at a specific point in the user's viewing area.
Head tracking uses cameras on the headset to track the movement of the user’s head. This allows the headset to display 3D content at a specific point in the user's viewing area.
In order for your unity camera to track with head pose, it needs to have the Tracked Pose Driver component with the following settings. Depending on your app setup, you can either add this component to the main camera yourself, or get it through prefabs like the XRRig (from the XR Interaction Toolkit) or the "Main Camera" (from our SDK package).
This article provides an overview on the changes that were made to the Magic Leap SDK and how to access Magic Leap 1 equivalent features on the Magic Leap 2.