Import and Export Spaces
Learn how to import and export maps between devices using ADB.
Learn how to import and export maps between devices using ADB.
This section provides an overview of the marker tracker and references to create a custom Marker Tracking script.
The Magic Leap 2's marker tracker API is light weight and can be extended depending on your application's needs. This section provides an example of extending the API to broadcast an event when a marker is found, lost or updated based on the amount of time that has passed since the marker was update.
This section includes an example of detecting Fiducial Markers on the Magic Leap 2 headset.
This section provides an overview and API references for the the Magic Leap 2 Marker Understanding OpenXR Feature.
This section includes an example of detecting Fiducial Markers on the Magic Leap 2 headset.
Meshing is the creation of triangle-based meshes from the World Reconstruction model created by Magic Leap devices. The mesh is used for real-time occlusion rendering and for collision detection with digital content.
Learn how to create meshes from surfaces detected by the Magic Leap.
Learn how to adjust the mesh queries location and bounds.
Learn how the Meshing Subsystem component works and it's features.
Learn to adjust the appearance of the mesh generated by the Magic Leap 2.
Learn how the Magic Leap classifies surfaces.
Plane Extraction enables users to extract rectangular planar regions from the world reconstruction model. Plane candidates are returned as simple geometric rectangles.
Learn how to detect surfaces using the Magic Leap SDK.
Learn how to query planes Magic Leap that were detected by the Magic Leap.
Learn how to use the Spaces app to localize into and create spatial maps.
Learn about Spatial anchors and how they can be used inside your application.
Learn how to link objects to Spatial Anchors and use them to create persistent content.
Learn the core API calls required to implement Magic Leap 2's Spatial Anchors API.
Learn how to get notified when spatial anchors are created, added or removed.
Contains code that can be used as a reference or demo Magic Leap 2's Spatial Anchors functionality.
Contains code that can be used as a reference or demo Magic Leap 2's Spatial Anchors functionality.
Learn how to link objects to Spatial anchors and use them to create persistent content.
Magic Leap 2's Spatial Mapping APIs build a digital representation of the real-world surfaces around the user in real-time using the ToF sensors on the device. Apps can use this representation to occlude rendering, place digital objects, and for physics-based interactions or ray-casting. The depth sensor has the resolution of 544 x 480 and a field of view of 75° (h) x 70°.