Android Manifest
This guide explains the essential elements and attributes that you need to include in your Android Manifest file to deploy an OpenXR application to the Magic Leap 2 device. The Android Manifest file is an XML file that describes the basic characteristics of your application, such as its name, icon, permissions, features, and activities. It is located in the root directory of your project and has the name AndroidManifest.xml. For more information about the general syntax and structure of the Android Manifest file, you can refer to the Android Developer Guide.
Android Studio Workflow
Overview
App Simulator
This document demonstrates how to use the MagicLeapXrProvider to check if the application is using the Magic Leap App Simulator.
Application Simulator Plug-in for Unity Editor
This section describes how to configure your Unity Project settings so that you can test your application inside the Magic Leap App simulator plug-in for the Unity Editor.
Building a Simple App
This document describes how to build a Magic Leap 2 application using Unity.
Building a Simple App with OpenXR
This document describes how to build a Magic Leap 2 application using Unity.
Building Application Framework Samples
These guides go through how to build the ML C api samples, which can serve as a starting point for Native Magic Leap app development. Before building the Magic Leap Samples, make sure to complete the Environment Setup instructions.
Building via Android Studio
Overview
Command Line Workflow
Overview
Configure Project Settings
This section provides detailed steps on how to manually configure your Unity Project so that you can build and deploy OpenXR applications for Magic Leap 2.
Configure Project Settings
This topic describes how to configure the Unity Build Settings to utilize Magic Leap features.
Create a Project
This section provides instructions on creating a new Unity with a version that is compatible with Magic Leap 2 development.
Create a Project
This section provides instructions on creating a new Unity with a version that is compatible with Magic Leap 2 development.
Create an App
This guide shows you how to use Unreal Engine to create a simple OpenXR app for Magic Leap 2 devices.
Environment Setup
This guide walks you through setting up your environment for native development on Magic Leap 2. By the end of the guide, you will have everything necessary to build and run the Magic Leap OpenXR samples, allowing you to explore the capabilities of OpenXR on Magic Leap 2 and develop your own AR applications.
Error Reporting
If you are experiencing issues with the Magic Leap App Simulator, let us know so we can help you get up and running. The App Simulator package makes it easy for users to save all of the diagnostics logs.
Getting Started
These guides serve as a starting point for Magic Leap app development in Unity using OpenXR. If this is your first time developing for Magic Leap, we recommend that you follow the guides sequentially. If you are an experienced Magic Leap developer, these guides can be used as standalone references.
Getting Started
This section includes information on how to detect if an application is running on a Magic Leap 2 in addition to checking if a developer is most likely building for Magic Leap 2.
Getting Started
These guides serve as a starting point for Magic Leap app development in Unity. If this is your first time developing for Magic Leap, we recommend that you follow the guides sequentially. If you are an experienced Magic Leap developer, these guides can be used as standalone references.
Getting Started
Unreal Engine 5 allows you to create applications for Magic Leap 2 devices using OpenXR APIs. To build Unreal Applications for Magic Leap 2 developers will need to compile Unreal Engine from source, using the fork for MagicLeap 2. This fork enables developers to build Magic Leap 2 applications with Unreal Engine.
Install the Tools
This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.
Install the Tools
This section provides information on how to install and configure the Unity Editor required to develop for Magic Leap 2.
Mixed Reality Template
The Unity Mixed Reality Template allows developers to start their projects configured for multi-platform mixed reality development. This guide will walk you through updating the Mixed Reality Template project to work with the Magic Leap 2's Unity OpenXR SDK.
Platform Detection
This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.
Platform Detection
This section includes details on detecting if an application is running on a Magic Leap 2 and if a developer is targeting Magic Leap in Unity's XR Manager.
Render Pipeline Settings
This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.
Render Pipeline Settings
This section assumes you created a new project using the URP template. The URP template project includes a collection of various URP assets, each pre-configured with different settings to represent different levels of quality. However, for Android apps running on our platform, the default configuration does not allow for a smooth 60 FPS experience in even the simplest scene. Follow these steps to configure the URP settings in your project to improve performance.
Simple Grab Interaction
This document provides step-by-step instructions on how to create a cube that can be selected, grabbed and manipulated using Unity's XR Interaction Toolkit and the sample scene created in the Building a Simple App guide.
Simple Meshing Setup
In this tutorial, you'll learn how to set up the Spatial Mapping component with Magic Leap 2 in Unity. By the end of this guide, you'll have a scene capable of meshing the world around you, providing a foundation for immersive mixed reality experiences. The Spatial Mapping in Magic Leap 2 is similar to AR Foundation's Spatial Mapping component.
Unity Overview
This section includes information about developing Unity applications for Magic Leap 2.
Unity Platform Defines
Unity does not contain a specific Platform Defines for Magic Leap 2. Instead, developers are required to create and edit custom defines symbols if they wish to use them when developing their applications. This topic describes how to create a custom directive to identify code you wish to include or exclude from your application. For example, you can choose code that will only be compiled when deploying to the Magic Leap 2.
VR Template
This guide will demonstrate how to use the UE Enhanced Inputs to modify the Unreal Engine VR Template VRPawn blueprint graph to work with the Magic Leap 2 controller.