Unity MRTK3 v. 1.0.0-pre.7
New Features
Added OpenXR support when using the
com.unity.xr.openxr
package (version 1.9.1 or later),and choosing the OpenXR plugin under Edit > Project Settings > XR Plug-in Management.New profiles, prefabs and settings have been provided to support running with OpenXR. Please see the OpenXR XR Provider Setup section in the README for details on configuring the project to run with the OpenXR Provider.
Added an option to choose the hand ray algorithm between stock MRTK and an alternative Magic Leap algorithm. See the setting options in Edit > Project Settings > MRTK3 > Magic Leap Settings > General Settings.
Added an option to choose the hand and controller multimodal behavior when using both hands and the ML controller at the same time. For instance, if the hand holding the controller should be fully disabled, or just the hand's far ray disabled. See the setting options in Edit > Project Settings > MRTK3 > Magic Leap Settings > General Settings.
Added a Global and Segmented Dimmer sample to demonstrate Magic Leap's dimmer capabilities.
Known Issues
- The provided Spatial Awareness Examples sample, demonstrating mesh reconstruction,currently only works with the Magic Leap XR Provider. OpenXR support will be added to the sample in a later release.