Unreal SDK 1.5.0
note
The Magic Leap 2 Unreal SDK currently requires a customized version of Unreal Engine which must be built from source. It is available at https://github.com/MagicLeapUnreal/UnrealEngine. You must follow the signup instructions at https://github.com/EpicGames/Signup to access this fork of the engine.
Release 1.5.0 is setup to work with the 5.4-release-ml2 branch (the default branch). Previous releases should continue to use the 5.3-release-ml2 branch.
Features
- Upgrade to Unreal Engine 5.4.2.
- Added support for
XR_ML_physical_world_occlusion
extention and corresponding example. - Added collision and occlusion examples for
MagicLeapWorldMeshing
. - Magic Leap OpenXR vendor extensions are now clearly marked.
- Updated License file.
Bugfixes
XR_ML_light_estimation
main directional light direction has been fixed.- Pixel sensor correctly cleans up on unload.
Known Issues
- Android File Server must be disabled to use Launch On