Camera Capture
Overview
This example demonstrates the functionality of using the camera capturing in one the 3 modes:
- CamOnly
- VirtualOnly
- MR
Use Camera Flag
to connect with the desired Camera mode
Use the StreamCapabilities
dropdown to select the desired stream to be captured.
The data received from the camera is processed with a posterization algorithm and then rendered to a texture for example purposes. Intrinsic properties of the camera are shown on the side when recording starts.
note
For instructions on installing the SDK Examples Project and building this scene, follow the Examples Project Install Guide.
Requirements
Mandatory privileges required by this feature:
- CameraCapture
- Computer Vision
Privileges required by this example:
- AudioCaptureMic
- ControllerPose