Audio Change Events
This section provides an example script that demonstrates how to subscribe to Magic Leap's Audio change events.
Example
using UnityEngine;
using UnityEngine.XR.MagicLeap;
public class AudioEventExample : MonoBehaviour
{
void Start()
{
MLAudioOutput.OnMasterVolumeChanged += HandleOnVolumeChangeCallback;
MLAudioInput.OnMicrophoneMuteChanged += HandleOnMicrophoneMuteCallback;
MLAudioOutput.OnAudioOutputDeviceChanged += HandleOnAudioOutputDeviceChanged;
}
private void HandleOnAudioOutputDeviceChanged(MLAudioOutput.Device device)
{
Debug.Log("Output device was changed to" + device);
}
private void HandleOnMicrophoneMuteCallback(bool muted)
{
Debug.Log("Mute was changed to | Is Muted =" + muted);
}
private void HandleOnVolumeChangeCallback(float volume)
{
Debug.Log("Volume was changed to " + volume);
}
void OnDestroy()
{
MLAudioOutput.OnMasterVolumeChanged -= HandleOnVolumeChangeCallback;
MLAudioInput.OnMicrophoneMuteChanged -= HandleOnMicrophoneMuteCallback;
MLAudioOutput.OnAudioOutputDeviceChanged -= HandleOnAudioOutputDeviceChanged;
}
}