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Version: 14 Oct 2024

Runtime Voice Intents Example

This section provides details on how developers can create voice commands at runtime. This feature can be helpful when loading content dynamically.

caution

This feature requires the VOICE_INPUT permission to be requested at runtime and enabled in your project's Manifest Settings (Edit > Project Settings > Magic Leap > Manifest Settings).

Example

Creates a custom MLVoiceIntentsConfiguration on Start. Then subscribes to the voice event and logs a message when a command was detected.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.MagicLeap;

public class Example : MonoBehaviour
{
//The commands that will be added to the voice configuration
public string[] VoiceCommands = new string[] {"Select,Change Color,Undo"};

// Voice Configuration that will be created at runtime.
private MLVoiceIntentsConfiguration _voiceConfiguration;

// Start is called before the first frame update
void Start()
{
// Create a new instance of the Voice Intents Configuration.
_voiceConfiguration = ScriptableObject.CreateInstance<MLVoiceIntentsConfiguration>();
// Initialize the list that will be manipulated when adding voice commands.
_voiceConfiguration.VoiceCommandsToAdd = new List<MLVoiceIntentsConfiguration.CustomVoiceIntents>();
// Initialize the list that stores the complete json data.
_voiceConfiguration.AllVoiceIntents = new List<MLVoiceIntentsConfiguration.JSONData>();

for (int i = 0; i < VoiceCommands.Length; i++)
{
MLVoiceIntentsConfiguration.CustomVoiceIntents newIntent;
//Assign the command to the intent value
newIntent.Value = VoiceCommands[i];
//Then assign a unique ID
newIntent.Id = (uint)i;
//Finally add it to the voice commands to add list.
_voiceConfiguration.VoiceCommandsToAdd.Add(newIntent);
}

// Configure the voice intents based on the new configuration.
MLResult result = MLVoice.SetupVoiceIntents(_voiceConfiguration);

if (result.IsOk)
{
MLVoice.OnVoiceEvent += OnVoiceEvent;
}
else
{
Debug.LogError("Failed to Setup Voice Intents with result: " + result);
}

}

// Write a message to the log when a command was detected.
private void OnVoiceEvent(in bool wasSuccessful, in MLVoice.IntentEvent voiceEvent)
{
Debug.Log("Detected Voice Command : " + voiceEvent.EventName);
}
}