Debugging via Android Studio
This guide will show you how to perform native and Live Debugging when using the Magic Leap 2. Live Debugging is the scenario of attaching a debugger to a process that is running normally, or to a process where an exception that has been caught.
Debugger Setup Steps
On the AOSP-based Magic Leap 2 OS we can use Android Studio to debug the unity engine source, xr package source, and any other native library that you might have written for your project.
- Open your project in the Unity Editor, go to File > Build Settings > Android. Enable Export Project, select Debugging for Create symbols.zip and then hit Export.
If you are trying to debug the XR package or other native libs, copy the symbol files for your libraries into
EXPORTED\_FOLDER/unityLibrary/symbols/x86\_64
.Now open Android Studio and click the Open button and select the folder exported from the Editor. If Android Studio asks to take the project’s SDK or the one from Android Studio, take the SDK from the project. If Gradle asks to be upgraded, ignore it.
- Go to Run > Edit Configurations > Debugger > Symbol Directories, select Debug Type as Native Only and then add the
EXPORTED\_FOLDER/unityLibrary/symbols/x86\_64
path to the list.
- Switch to the LLDB Post Attach Commands tab and add the following:
process handle SIGXCPU -n true -p true -s false
process handle SIGPWR -n true -p true -s false
- The source files for the lib you are debugging (be it the engine, the XR package or any other lib) will not show up in the Android Studio project view on its own. Drop in those files into the editor, set the breakpoints and then hit the Debug button (or go to Run > Debug). Make sure to select "Magic Leap Demophon" in the device menu, if not selected automatically.
- Android Studio will build, install and launch the app on the device and the pause on breakpoints and crashes, like any other debugger.
Additional Info
- This has only been tested with the Unity build type set to Debug.